So I’ve written two playbooks to my attempt at hacking blades to a supernatural law firm setting, inspired by the…

So I’ve written two playbooks to my attempt at hacking blades to a supernatural law firm setting, inspired by the…

So I’ve written two playbooks to my attempt at hacking blades to a supernatural law firm setting, inspired by the Craft sequence.

the playbooks are the Attorney and the Archivist –

The Attorney is a slide reskin that excel at courtrooms and the binding of demons.

The Archivist is sort of whisper-leech-spider blend that utilize ancient knowledge and laws in his favors.

here’s the google sheet for the playbooks, and thanks Adam Schwaninger for letting me use his sheets as a template:

https://docs.google.com/presentation/d/1qXqxshaNuz4a2t8Ev3fF8qpZ3nyBY_KH82expSIDuDU/edit#slide=id.g1146646824_2_0

In case the letters are too small, here is the abilities of the Attorney:

O Flawless logic: you’ve practiced the law, you practically perfected it. You can debate with anyone who hadn’t lost all reason and you gain potency when debating with with the supernatural.

O As good as your word: when you catch someone breaking his word (lie, break contract, ext’), you may magically bind him to make amends to the offended party. (If you tricked someone into breaking his word, it counts).

O Objection!: You get special armor vs. legal actions and the breaking of violence. When you roll a critical while using fine rhetoric or legal agreements, clear 1 stress.

O Friends in the lowest places: when you accept devil’s bargain, you may declare an actual devil involve. If you do, name it,and gain potency for the roll (you can’t name the same devil a second time until you paid him back for his help with soulstaff or a favor).

O Good Investment portfolio: At the end of each downtime phase, you earn +2 investment.

and the Archivist:

O Analyst: When you take extra time and care to gather information during downtime, you get potency.

O Knowledge is power: Three times per case you can assist a partner without paying stress. Tell us how you prepared them for the situation.

O Right on schedule: Due to your careful planning, during downtime, you may give yourself or another crew member +1 downtime action.

O The old ways: You can devise an occult ritual to summon effect or being of the gods or of the Craft. Costs based on the magnitude of the results.

O Necromancer: You can devise ways to raise the dead to do your bidding or deduce the cause of death from the state of the body. You get +1d when you acquire an asset by raising the dead.

O Well read: You get special armor vs. ignorance and subterfuge: where did you find out the truth? When you roll a critical while using knowledge or the Craft, clear 1 stress.

O Craft Ward: You know how to Devise an area with the Craft so it is either anathema or enticing to spirits, demons and arcane influences (your choice). It can also be outside of our plane of existence if so you wish.

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I’ve recently finished reading the book “three parts dead” by Max Gladstone.

I’ve recently finished reading the book “three parts dead” by Max Gladstone.

I’ve recently finished reading the book “three parts dead” by Max Gladstone. It’s a book about a junior associate at an international necromancy firm that is hired to resurrect a dead god. Long story short: it’s amazing. I’m doing a Blades hack inspired by it named – “Laws of the dark”.

Here’s some introduction for the books from the author’s website (http://www.maxgladstone.com/the-craft-sequence/):

“The God Wars ended, and we’re living with the world they left.

I write the Craft Sequence series of books and games, set in a postindustrial (and post-war) fantasyland, where black magic is big business, wizards wear pinstriped suits and conduct necromantic procedures on dead gods, and day-to-day commerce rests on people trading pieces of their souls for goods and services. The Craft Sequence books are legal thrillers about faith, or religious thrillers about law and finance. Plus there are hive-mind police forces, poet gargoyles, brainwashing golems, nightmare telegraphs, surprisingly pleasant demons, world shattering magic, environmental devastation, and that deepest and darkest evil: student loans.

So, they’re pretty much like real life!”

The characters would work at a small wizard firm: find customers, win lawsuits, uncover and plot conspiracies, consort with dead gods, weave starlight and flay their enemies to prove legal points. You can expect to play necromancers, priests, accountants, shape shifting abominations, detectives and demons in pursuit of power and truth.

The basic action list I have right now is built from three attributes: Logos (reason and knowledge), Pathos (emotion and prowess) and Ethos (social standing and skill).

Ethos:

Bond with other socially and casually

Bind powers, beings and legal documents and agreements

Bluff others with lies, truths and everything in between

Blend unnoticed in the crowed or the envierment

Pathos:

Convince others with passion and rhetoric

Command cohorts in action, or fear in enemies and bystanders

Clash with enemies in battle

Commune with godly or otherworldly powers with conviction

Logos:

Deduct the truth from documents, persons or the envierment

Debate legal and magical matters with reason and logic

Device magical or physical constructs to do your bidding

Dissect the living or the dead with precision and skill to kill, hurt, learn or heal

so… what do you think?

http://www.maxgladstone.com/the-craft-sequence/

Love the new rules, especialy the spider, ext’ ext’

Love the new rules, especialy the spider, ext’ ext’

Love the new rules, especialy the spider, ext’ ext’

now, I have a few ghostly questions:

1. if somone dies horribly and switch to the ghost playbook (expecting to rain vengeance upon his enemis) can he keep his special abilities from the previous playbook?

2. if he can’t, isn’t it better to let him pick one of his abilities to keep?

3. how the heck ghostly downtime soppose to work? sure, undeath is gloomy, but wouldn’t the otherwordly dread prevent our dear deceased from interacting with any living creature? including the other PCs? (or maybe they can go to zombie bars? demon dens? arcane markets?)

and one unrelated question: GMs, do you have good exemples for insight resistance rolls your players had to make? I can’t seem to find good uses for the attribute.

One of my player likes the concept of personal NPC contacts, so he built this (the second slide is printable and…

One of my player likes the concept of personal NPC contacts, so he built this (the second slide is printable and…

One of my player likes the concept of personal NPC contacts, so he built this (the second slide is printable and useble):

https://docs.google.com/presentation/d/1diyG0G9V5Q2Ok7A0quGtVKPZDjStxPgix_V5PkrjOoQ/edit#slide=id.g5156829f9_0_266

I’m going to run in few weeks a BITD reskin for a fantasy-cyberpunk shadowrun styled setting.

I’m going to run in few weeks a BITD reskin for a fantasy-cyberpunk shadowrun styled setting.

I’m going to run in few weeks a BITD reskin for a fantasy-cyberpunk shadowrun styled setting. I plan to use “secure” for hacking, “tinker” for technology and science related actions that aren’t hacking, and leave the rest of the skills the same. Heritage will be race (humanelftrollect’) and background will be Etiquette (CorporateSecurityGangSocialiteStreetAcademic).

The rules as is are fine by me, but still – does anyone wants to suggest ideas about what else should be changed, modified or added for this kind of setting?