THE FAINT PROMISE JOB
First Mission for the A1 Gentlemen (“we want to be first in the phone book”), a team of Bravos on my reskinned Blades game set on the asteroid Thisbe in the year 2167, 80 years after demons and angels revealed themselves to be real.
The Taxman (Spider), the Duke (Hound), and Narcissus (Slide) were brought together by the Fareed al-Mahud, an information broker they’d all worked with before, but who is a professional contact of the Taxman’s. He wanted the Gentlemen to steal some response codes from the W.S.S. Faint Promise, docked in Hangar 72B, no wait, 72G (I kept getting it mixed up)
The Taxman reached out to his other information broker contact Anisa and procured some forged Customs Overrides for the Faint Promise, by way of… a sultry negotiation. Devil’s Bargain to reopen his relationship with his ex-wife. Using these overrides and Narcissus’s ability to smooth talk, the A1 Gentlemen walked right past the Bizzies (private cops) after some initial distrust. Narcissus ordered the crew of the Faint Promise to prepare to be searched.
While Narcissus went to the bridge with Junior Lieutenant Williams, the Duke and the Taxman sought out the Captain’s quarters. While the Duke raided her scarf drawer, the Taxman whipped out the thieves’ tools he had brought and, despite not knowing how to use them, cracked the safe. And by “cracked the safe” I mean “fused it shut”. Where a deft touch didn’t work, a shaped charge did, and the Taxman blew the safe, and his hip, away.
The explosion resulted in rousing the Gentlemen’s Cohort of Thugs, Terrence and Phillip, as well the two Bizzies outside. To avoid confronting the Bizzies, they tried to escape via escape pod. From within the Hangar. Luckily, the escape pod collapsed to the ground instead of shooting across the deck.
The Bizzies ran over to investigate, but Terrence and Howard did, too, and because they’re so Wild and Savage they slit the Bizzies’ throats. The crew managed to disperse.
During their downtime, the Taxman recuperated from getting gutshot by the safe explosion. The Duke spread false rumors about the job to mitigate Heat and hit the gym, and Narcissus… Narcissus checked in to the Sticky Wicket because he heard Plutonian Slave Princess IV had come out. He has not been heard from since.
NEXT WEEK: REPERCUSSIONS.
The game went fantastically, better than I could have hoped. Narcissus overindulging on the first session was as exciting as I could have hoped, especially since their player opted to choose “Lost”. Next week we’ll meet Knuckles the Cutter as well as a Whisper played by our fourth player. I didn’t get quite as many flashbacks as I’d like, and I’d like to feel more comfortable with Risk and Effect, but the game went so wonderfully. I’m really looking forward to it.
My group tries to form a gang in every game we play, and they’re all murder hobos, and we’ve finally got the playground we want.