One of the things I like about Blades is as a GM I’m totally comfortable giving Downtime Actions to characters who…
One of the things I like about Blades is as a GM I’m totally comfortable giving Downtime Actions to characters who miss sessions. It takes the sting out of missing and provides more avenues to drive the fiction. I’m looking for opinions on how many Actions players get.
Caveat: I have a tendency to be a stingy bastard when it comes to rewards.
My thinking is that although characters normally gets 2 Downtime Actions after a score, most of the time they will be using one or both for Vice or Recovery to heal up from the Score. So in practical terms characters will end up with <1 "Free" Action after a Score.
Based on that, I think 1 Downtime Action is fair. It still hurts to miss a session, but still gives to player a resource to spend and interesting decisions to make.
The alternative opinion: characters earn several xp per Score, so 2-3 Downtime Actions gives the character the ability to Train to make up some lost XP, and still have actions to do “interesting” things like Gather Info or work on a project.
Is 2 the middle group? What say you, Blades GMs?