Questions on Special Abilities:
Questions on Special Abilities:
1) Not to be trifled with / The devil’s footstep
The text says: “you still get one of the normalbenefits of pushing yourself (+1d, +1 effect, etc.) in addition to the special ability.” Regarding “the feat of physical force/athletics that verges on the superhuman” parts: does that mean that, as a GM, I need to re-evaluate position and base effect (and then apply the push benefit)?
For example: if you want to break something that anyone could break, you just do it, no roll required? Is a roll required just for something that only you (with this abilities) could do? If not, what is the extra benefit besides the normal push benefit? A better position? An increased effect?
2) Rook’s Gambit
Isn’t this an almost-too-good ability? I mean, it’s pretty much a guaranteed better version of pushing yourself for bonus dice. Does it have to be explained to work, or the “say how you adapt your skill to this use” just a reminder of the narrative side of this ability? If it need to be explained to work, who decides if the explanation it’s “good enough”?