Bit of an odd question, but do guns in Duskvol use black powder?

Bit of an odd question, but do guns in Duskvol use black powder?

Bit of an odd question, but do guns in Duskvol use black powder? Had a situation come up where how much smoke gets generated by firearms mattered, and none of us were on the same page. We settled on an answer that worked for us (they use black powder and make a lot of smoke) but is there a canonical one?

I’m in the process of setting up a Blades in the Dark game focused on spying and was looking for ideas on how to…

I’m in the process of setting up a Blades in the Dark game focused on spying and was looking for ideas on how to…

I’m in the process of setting up a Blades in the Dark game focused on spying and was looking for ideas on how to handle Wanted Level and Incarceration. I want to keep it at least in part to represent the attention of counter intelligence agencies, but actual prison terms don’t quite fit the fiction.

A little setting background: the game is set in the world from the show Princess Principal if you’re familiar with that. If not, it’s a show in the style of a Cold War spy narrative, but set in a moderately steam punk version of London after a revolution divides Britain into opposing powers. There’s even a wall dividing the city in two. The protagonists – and the PCs in my game – are a spy cell allied with the Commonwealth working in the Kingdom’s sector of the city.

I was considering having Incarceration represent something more on the lines of laying low or going to ground to avoid the opposition until things cool down, but simple re-flavoring doesn’t quite feel like enough. I don’t want to drop it because Heat/Wanted Level is a good way to track the attention the cell draws in their operations. Any suggestions?

While I’m on the subject, the setting also doesn’t have magic and the weird science fits pretty comfortably under Tinker, so I’m open to possible replacements for Attune.