Cult Payoff – How do you folks handle it?

Cult Payoff – How do you folks handle it?

Cult Payoff – How do you folks handle it?

The Cult Opportunities listed are fascinating, but many don’t seem to lead to a direct payoff – the crew often don’t have an employer.

Is it a simple matter of the crew picking up whatever random loot might be laying about? Other thoughts? Any suggestions appreciated. 🙂

Initial relationship map (unfinished) for the Servants of the Great Slayer Crew.

Initial relationship map (unfinished) for the Servants of the Great Slayer Crew.

Initial relationship map (unfinished) for the Servants of the Great Slayer Crew. Purely coincidence that the connected PCs form a pentagram.

Cult Special Ability Bound In Darkness – Is each sentence meant as a separate sub-ability?

Cult Special Ability Bound In Darkness – Is each sentence meant as a separate sub-ability?

Cult Special Ability Bound In Darkness – Is each sentence meant as a separate sub-ability? Teamwork maneuvers regardless of distance as one, sharing information for 1 stress as the second?

Smugglers opportunity – perhaps the Immortal Emperor has banned the language of those dirty Skovs……. :)

Smugglers opportunity – perhaps the Immortal Emperor has banned the language of those dirty Skovs……. 🙂

Smugglers opportunity – perhaps the Immortal Emperor has banned the language of those dirty Skovs……. 🙂

http://www.atlasobscura.com/articles/lithuanian-book-smugglers?utm_source=Atlas+Obscura+Daily+Newsletter&utm_campaign=43c5a59bba-EMAIL_CAMPAIGN_2017_07_21&utm_medium=email&utm_term=0_f36db9c480-43c5a59bba-66637845&ct=t(Newsletter_7_21_2017)&mc_cid=43c5a59bba&mc_eid=cb603cc1de

Interesting notes from Rob.

Interesting notes from Rob.

Interesting notes from Rob.

Originally shared by Rob Donoghue

Have moment while grabbing dinner to capture a few bits of subtext that have converted to text for me by virtue of actually playing Blades in the Dark (with many thanks to Sean Nittner for running a great game).

1. Hunger for XP is more palpable then expected.

2. The cadence of flashbacks is a little more nuanced than I expected. One thing that really popped up in play is that the mechanic explicitly supports characters using skills they rock at, even if those skills are useless in the immediate context of the job. For example, my Spider’s social skills weren’t of any use while breaking into the Bank of the Dead, but I could freely lean on them while rolling in flashbacks. Upshot, everyone gets to really keep leaning on their awesome.

3. Clocks do such a great job of softening 4-5 results in a fruitful way. Without clocks, it’s easy for a 4-5 to not feel great if the complication overshadows the success (and it forces the GM to think fast for a good complication). Ticking a clock is productive to the arc of play, but it does not infringe on the player’s moment of success. Play really felt smoother once there were a handful of clocks in play.

Cool custom deck from Rob Donoghue – designed for Fate, but I can see how they could lend themselves to Blades, with…

Cool custom deck from Rob Donoghue – designed for Fate, but I can see how they could lend themselves to Blades, with…

Cool custom deck from Rob Donoghue – designed for Fate, but I can see how they could lend themselves to Blades, with some manipulation. Players meet the condition on the card in return for something. Extra dice? Increased effect?

Originally shared by Rob Donoghue

A few folks asked about the custom deck, so I dug up the old files. I fear they’re not quite as readable onscreen as they are physically, but that should convey the gist.

I made these for a tarot-themed game I ran for some friends with a mad-ass homebrew. These got dealt out at session start, and could be turned in by players for 3 fate points.

John Harper Based on what we see in the book, I’d guess the people of the Shattered Isles use a logographic writing…

John Harper Based on what we see in the book, I’d guess the people of the Shattered Isles use a logographic writing…

John Harper Based on what we see in the book, I’d guess the people of the Shattered Isles use a logographic writing system. Is that what you had in mind?