Kill contracts
My players have made a group of assassins and I’m wondering how to handle the whole “murder for money” thing. I already told them I don’t want them to sit around waiting for me to hand out quests but another thing I’m unsure is the following: if they get a mark how do you start the score? My players are gonna say (once they accept the mission) “ok we follow him for a long time and see what’s up”. Do you describe the npcs entire day? Give them an option of 2 or 3 possible locations for a kill? Or include it in the contract like “kill the gang leader in front of his man”? Also my group has a ex military sniper, so what are some interesting ways to make a kill challenging without denying sniping?