Thought of an idea – how to make it worthwhile for the players to stashing gold (other than roleplaying purposes).

Thought of an idea – how to make it worthwhile for the players to stashing gold (other than roleplaying purposes).

Thought of an idea – how to make it worthwhile for the players to stashing gold (other than roleplaying purposes).

So! If player ended the game with 0 – 10 stash. It’s just it – he is as good as dead. Maybe if he stashed some money, the kind MC can allow him to contact the rest of the gang one more time and give them some sort of information (like a contact only he knew or something like this)

11-20 Stash. The character can leave some of the unique stuff he aquired during play to the next character his player creates. I’m not talking about equipment on the list, but maybe some artifact he stole a while ago and decided not to sell. Or some cool customized weapon he bought not so long ago.

Stash 21-39. The character got some sort of buisness, that can act as an asset or even turf for the crew. The player must describe it.

Stash 40: The player can not only add some turf to the crew, but also add up some followers to their gang, give them some rep or upgrade their hideout.

What do you think, guys?