Quick question, apologies if this has been asked before but searching didn’t turn up anything.

Quick question, apologies if this has been asked before but searching didn’t turn up anything.

Quick question, apologies if this has been asked before but searching didn’t turn up anything.

The phrasing of the rules (v7.1) strongly suggests you can only use teamwork maneuvers and flashbacks in the score/operation phase. Is this the case? That makes total sense for flashbacks, but if you’re roleplaying out a freeplay scene where more than 1 PC is present is there a reason they could use the team work mechanics?

I realise you can just use the fictional reality of having helpers influence the position of an action roll. Intimidating a guy is much easier when you brought two friends etc.

Hey Stras Acimovic and John LeBoeuf-Little

Hey Stras Acimovic and John LeBoeuf-Little

Hey Stras Acimovic and John LeBoeuf-Little,

I’m running a one shot of Scum and Villainy tomorrow and was wondering if you had any more details on how space travel works in your setting. There’s Gates, which seem to link from one Gate to at least one other Gate (Rin has 2 gates, but has gates to 3 systems) and back but then you also have hyperspace lanes and regular space travel. So, couple of questions:

* Are hyperspace lanes just for in-system travel or can they sometimes take you between star systems?

* Do you use a jumpdrive to interact with a hyperspace lane?

* How fast is travelling in a hyperspace lane compared to regular engine power? * How fast can ships go without any of these extra dimension hijinks?

(I suppose when I’m asking about how fast something is, I’m really asking roughly how long it takes to get from one end of a system to another or from one system to a neighboring one: Hours/Days/Weeks etc)

Obviously I can and will fill these gaps in myself but I just thought it’d be cool to have an “official” word on how this all works.

Awesome work on the play set guys, can’t wait for the full release! 🙂