So my brother and I are having a bit of trouble translating the results of Controlled rolls into the narrative.

So my brother and I are having a bit of trouble translating the results of Controlled rolls into the narrative.

So my brother and I are having a bit of trouble translating the results of Controlled rolls into the narrative. Specifically the difference between 1-3 and 4-5. The wording make them seem very similar. Can you guys help me out? Examples showing the difference would be ideal.

Thanks! So far our solo game is slow going because neither of us is used to suck a heavy narrative game, but is awesome so far. I actually got him excited about writing his character backstory and details of his relationship with his contact. I could never get him to do that with D&D.

This morning I printed out the latest Quick Start pdf in parts, to make it easier to interact with at the table.

This morning I printed out the latest Quick Start pdf in parts, to make it easier to interact with at the table.

This morning I printed out the latest Quick Start pdf in parts, to make it easier to interact with at the table. Here’s what I came up with.

The rules themselves: 1-3, 5-32, 66-74, 96

Quick reference for GM: 33, 32, 34-27

Quick reference for players: 31, 36-37

Character creation: 38-55

Factions and scores, for the GM to keep track during campaign and tell party what their next options are: 56-61, 63-64

First session intro handout: 4, 62

Campaign tracker for party: 65

Duskvol city guide (mostly for GM): 76, 75, 77-95

I’m using a big office printer, so I may have options you guys don’t, but I just plugged these numbers into the “print pages” option. Everything is in landscape of course. For the rules, the largest packet, I printed double-sided, double stapled on top with the margin adjusted down 4mm. For the medium-length packets I printed double-sided, stapled on top left corner. For the quick references and the intro handout, printed single-sided and stapled. Obviously you’ll also need to print out single sheets of each character and crew playbook so your players can make their crew. I hope this is helpful for others besides me.

So I’m finally getting a group together for Blades because I can make the time to GM, and I have a basic question.

So I’m finally getting a group together for Blades because I can make the time to GM, and I have a basic question.

So I’m finally getting a group together for Blades because I can make the time to GM, and I have a basic question. How does the game function with 3, 4, and 5 players? I need to know how many to gather.

So I backed the kickstarter and set the game aside in my mind to wait until it was finished.

So I backed the kickstarter and set the game aside in my mind to wait until it was finished.

So I backed the kickstarter and set the game aside in my mind to wait until it was finished. A week or so ago I saw there was a Quick Start packet and I was able to sit down and read it last night. Suffice to say I’m really excited about playing this game. So much so that I’m going to run it for my grognard gamer group who are all older, more experience with different game systems, and more critical of rookie GMing. Is there a resource for more information about Duskwall yet? Should I just run the Quick Start game as a one-off adventure then wait for the full release to start a full campaign?