Been meaning to write this up for a bit.
Been meaning to write this up for a bit. Over the holidays, I was blessed with the opportunity to run a one shot game for my daughter and a few of her friends. A whole gaggle of 7 to 9 year old girls. With the latest Star Wars out in theaters, the plan was to play Scum & Villainy with a ragtag group of rebels on the run from the Empire. The girls, it turned out, had other plans…
Me: Now the game we’re going to play is called Scu–
Gaggle 1: Oooh! Is this like steampunk?
Me: (blinks) … steampunk? You know steampunk?
Gaggle 2: Well yeah, steampunk is cool because (long excited list of reasons).
Gaggle Chorus: Yeah! WE LOVE STEAMPUNK!
Me: …
Me: …
Gaggle Chorus: (a sea of hopeful, expectant gazes)
Me: …
Me: Why yes, that’s exactly what this is.
Gaggle Chorus: (cheers)
That was, of course, the only acceptable answer to be given. So instead of a starship, the girls commanded a flying wooden ship powered by sails. Instead of planets, floating islands hovered above dangerous jungles dotted with mysterious Precursor ruins. Robots replaced with clockwork automatons. Instead of mechanics, pilots, speakers, and whatnot, they assumed the roles of engineers, naval officers, and ambassadors in service to the Queen while secretly operating in hostile lands.
The starting scenario was a mixture of Scum & Villainy and Lady Blackbird. A colleague, discovering a mysterious Precursor artifact, needed help in transporting it back to the Queen. Unfortunately, during the handoff they were all captured by a ridiculously large dirigible brimming with imperial clockwork soldiers. The group’s mission: escape the brig, free their ship, and return to the Queen with artifact in tow.
As might be expected, the game was loud, chaotic, and loads of fun. This was the first role-playing game most had ever played before, and thus I played rather fast and loose with the rules, to the point that you would have needed to squint and turn your head sideways to see the resemblance to Blades in the Dark and Scum & Villainy.
But it was a raging success! The young ladies were really engaged the whole session and seemed to have a fantastic time escaping the clutches of their evil automaton captors while racing to freedom in their flying sailboat.
So while I can’t commit to saying we played a proper game of Scum & Villainy, it was the seed that produced a wonderful afternoon for a gaggle of gamers-to-be. Much fun was had.