I’m about to run a game, but I’m having trouble understanding a couple of related issues with the game. It may be that it’s written somewhere in the book that I’ve missed, or it might be that the answer is ‘whatever your group decides’, in which case, that’s fine, but I would appreciate some advice!
Essentially, is there an ‘initiative’ system? How do I know who goes first and in what order? How does this relate to clocks?
Example 1: The crew runs into a challenging opponent. One player wants to shoot him, another wants to tackle him, another wants to sneak past. Is there a system to work out who would be able to make which call and when?
Example 2: One of the players initiates a fight with the NPC. I start an eight-segment clock for a challenging opponent. How do I decide which PC goes next?
Example 3: The first player has filled two segments of the clock marked ‘Kill the NPC’. When the second player takes his turn, does his result add directly to the clock? Or does he spend stress to assist the first player? Or is either possible, depending upon the story and description of the action? (E.g. : “I try to stab him” vs. ‘I try to keep him off balance so the other guy can stab him’)
Thanks in advance, and sorry if this has been answered elsewhere!