A work in progress. A simple fast rpg of cinematic adventure, forged in the dark.

A work in progress. A simple fast rpg of cinematic adventure, forged in the dark.

A work in progress. A simple fast rpg of cinematic adventure, forged in the dark.

MYRPG

Player Characters

– Make up a name, central trait, and two side traits

– Central traits are what you character is and/or does

– Side traits represent skills, equipment, weapons or vehicles

– Set one trait at 3d and the other two at 2d

– Everything Else is set at 1d

– Create a flaw. When your flaw is in play you roll 0d and gain a hero point. Or spend a hero point and roll normally

– Start with one hero point

Example character

– Name: Zachary Quinn

– Central trait: World’s Greatest Inventor 3d

– Side trait: Running 2d

– Side trait: Experimental Rocketship 2d

– Everything Else: 1d

– Flaw: Terrible with People 0d

– Hero points: 1

Action resolution

– Only players roll dice

– Select a trait or flaw that covers the situation

– Roll # of dice in a trait minus difficulty set by gm (1-3)

– Add 1d for each helper – helpers also suffer consequences of bad rolls

– Take the highest result, or if trait + help – difficulty = 0 or less, roll 2 dice and take the lowest result.

– 6 = full success, more than one 6 = critical success

– 4 or 5 = a mixed result

– 2 or 3 = a bad result

– 1 = a worse result

– Spend a hero point to re-roll any number of dice once per roll

– Take a condition to re-roll any number of dice once per roll

Conditions

– Angry

– Scared

– Exhausted

– Injured

– Unconscious

– Broken

– Roleplay any Conditions your character has

– Conditions each add one to difficulty on rolls

– Conditions are cleared during refresh scenes or at gm’s discretion

– Unconscious characters will recover in the next scene or can spend a hero point to recover in the same scene

– Broken characters are completely incapacitated and will need either hospital, and/or psychiatric care, or the equivalent to recover

Refresh scenes

– Occur during character downtimes or can be flashbacks

– Can involve any number of the player characters

– Participating characters gain one hero point and mark off any appropriate conditions at the gm’s discretion

End of session

– Gain a hero point

– Gain an experience point (xp) for each “yes” answer

1. Did you participate in the session?

2. Did your central trait come into play?

3. Did your flaw come into play?

4. Did you put yourself at risk for the other characters?

5. Have you learned something new? (what is it?)

– If you have 5 or more xp, trade in 5 xp to increase one trait by 1d, or take a new trait at 2d (Maximum trait limits are to be set by the gm)

– If you can justify it to the gm, you may change one of your traits to something new, especially if the trait represents a piece of equipment, a weapon, or a vehicle

– If something happened in the session that justifies it, you may change your flaw to something new

Vehicle Traits

– Vehicle traits start with a central trait at their die level, two side traits at one level below, and a Flaw at 0d

– The gm can award additional traits to vehicles as play goes on

– Vehicles also have any or all of the following conditions

– Needs Fuel

– Needs Supplies

– Slowed

– Crippled

– Busted

– Characters operating vehicles can use the vehicle traits to aid their rolls

Example vehicle

– Name: XR-1

– Central trait: Experimental Rocketship 2d

– Side trait: Rayguns 1d

– Side trait: Stealthy 1d

– Flaw: Easily Damaged 0d

Inspirations

– Over the Edge by Jonathan Tweet

– Lady Blackbird by John Harper

– Blades in the Dark by John Harper

– Tales From the Loop by Nils Hintze & Tomas Härenstam