Is there a cemetery in Duskvol? After ‘cremation’ where do the mourners inter their lost ones?

Is there a cemetery in Duskvol? After ‘cremation’ where do the mourners inter their lost ones?

Is there a cemetery in Duskvol? After ‘cremation’ where do the mourners inter their lost ones?

Thanks for the tips last time folks!

Thanks for the tips last time folks!

Thanks for the tips last time folks! This week’s question: The Bogeymen are heading into the sewers to take some Turf from the Dimmer Sisters. (A magnificently bold and stupid move). We’ve established that ‘grey-skinned mutant humanoids live down there already, but what horrible complications could arise as they try to take the Duskvol Sewers? (I’m using Ryan Dunleavy’s map).

Any ideas floating out there on how to add complications to an assassination attempt on a mid level blue coat, in…

Any ideas floating out there on how to add complications to an assassination attempt on a mid level blue coat, in…

Any ideas floating out there on how to add complications to an assassination attempt on a mid level blue coat, in his home?

It’s time for a new season of BitD and that means a new ‘starting situation.’ The hunting grounds will be in Six…

It’s time for a new season of BitD and that means a new ‘starting situation.’ The hunting grounds will be in Six…

It’s time for a new season of BitD and that means a new ‘starting situation.’ The hunting grounds will be in Six Towers, Factions included will be The Wraiths, The forgotten Gods, The Grey Cloaks and the Arms of the Weeping lady. Problem is I’m kinda blanking on what the situation should be (Red Sashes/Lampblacks was awesome). Any help or ideas would be greatly appreciated!

You know that moment during session one where the GM asks the players to introduce themselves?

You know that moment during session one where the GM asks the players to introduce themselves?

You know that moment during session one where the GM asks the players to introduce themselves? How can I make that cool and fitting for BitD? What questions should I have the PCs thinking about before they even speak directly to the Camera?

I just want to avoid the, “I’m a dude and a Leech and my special ability is being creepy”

Ideas?

I just ran a test session and have a few questions, if anyone would like to help out that would be groovy!

I just ran a test session and have a few questions, if anyone would like to help out that would be groovy!

I just ran a test session and have a few questions, if anyone would like to help out that would be groovy!

1. What effect does ‘Fine’ have? Does it give another d?

2. Is it normal to have 50% of the crew suffer Trauma in a score?

3. What happens to a traumatized PC in the middle of a score?

4. Can you resist the result of a 1-3? (Can resisting turn it into a success?)

5. Devil’s Bargain + push + help = is that possible?

6. Flashbacks – I.e. If the ‘steal a canoe’ roll had failed in the flashback would there have been a canoe at the exit?

7. What requires a roll and what doesn’t? i.e. The ‘Silence’ potion. The Trance Dust. The grenade. Is it only required if there is a chance of failure?

8. If you get a trauma on a flashback, does it apply to the current scene?

9. What effects do heavy weapons have over regular weapons?

I’m about to start my first BitD campaign (as a GM) and was wondering what you would have done differently if you…

I’m about to start my first BitD campaign (as a GM) and was wondering what you would have done differently if you…

I’m about to start my first BitD campaign (as a GM) and was wondering what you would have done differently if you could retcon your first session. What would you have done differently and why? What would you keep the same? I’m looking to learn from others’ mistakes. Thanks in advance!