Hey Scoundrels, Scum and Villainy question here!
Under Heat, Killing Hegemonic Citizens adds +2 Heat to after a job in complete. I took “Hegemonic Citizens” as basically a shorthand for people in Hegemonic systems.
One of my players asked if everyone in the Hegemony is considered a citizen. Would pirates, outlaws, rebels, and other rogue elements be considered citizens? Should we make a distinction between killing a pirate, for example, and some ordinary shmoe with a 9-5 job at the local space port?
I tend to think that Heat for killing should be applied broadly to give the PCs a reason not to murder all their problems But it does seem in keeping with the setting that the protections of Hegemonic citizenship would be applied unequally. And I can see a Hegemonic faction putting a bounty on the head of a notorious pirate and not caring if they’re taken dead or alive. What do you all think?