Cover Operation claims: The Hawkers sheet version gives the crew -2 heat per score, but the Smugglers sheet version…

Cover Operation claims: The Hawkers sheet version gives the crew -2 heat per score, but the Smugglers sheet version…

Cover Operation claims: The Hawkers sheet version gives the crew -2 heat per score, but the Smugglers sheet version gives the crew -1 sheet per score. Is the discrepancy intentional, or is one of them correct for both? My Hawkers are covetously eyeing that claim, and since they already have High Society (-1 heat during downtime), it feels very strong. John Harper 

Is anyone playing a Hawkers crew? What are your Products?

Is anyone playing a Hawkers crew? What are your Products?

Is anyone playing a Hawkers crew? What are your Products?

My players began a Hawking enterprise and decided to start trafficking Dream Smoke. They want to be a high-class ring and thought Dream Smoke sounds suitably fancy. They determined that Dream Smoke is a bath-salts-esque substance that, when dissolved, produces a vapor that induces a fugue state accompanied by vivid dreams. Designer Dream Smoke can even induce specific dreams.

Their main competition is the Red Sashes, who also deal in high-end drugs, unlike the Lampblacks, who sell street drugs (Crow’s Foot is the drug den of Duskwall, home to three organizations). For their first score, they wanted to establish a Surplus Caches claim, so they set up a large fake buy with the Red Sashes and ripped off their package. I decided that their haul included a bonus drug they could add to their Products, and they selected Quicksilver because it also sounds fancy. Its properties are yet undetermined.

I’ve updated my Google Drive playbook and crew sheets for 4b. I also threw in the blank sheets.

I’ve updated my Google Drive playbook and crew sheets for 4b. I also threw in the blank sheets.

I’ve updated my Google Drive playbook and crew sheets for 4b. I also threw in the blank sheets.

You can use these in your own game by copying it to your Drive. If you do, let me know if you find any errors, flubs, omissions, problems, goofs, or inconveniences.

I have updated these GDrive playbook sheets to the current version.

I have updated these GDrive playbook sheets to the current version.

I have updated these GDrive playbook sheets to the current version. I also did a redesign of every sheet to mirror the real sheet design and fix miscellaneous issues.

If you, like me, are running a game online, I hope you, like me, will find these useful. If so, please let me know any errors or omissions you find.

NeuralNoise JDR made these Google Drive sheets for QS 1, which I’ve updated to QS 3, draft 3.

NeuralNoise JDR made these Google Drive sheets for QS 1, which I’ve updated to QS 3, draft 3.

NeuralNoise JDR made these Google Drive sheets for QS 1, which I’ve updated to QS 3, draft 3. All character playsheets and the Thieves crew sheet are updated to the current version and rearranged to accommodate new material (I did not update Cult or Hawkers, since they have not been updated to QS 3, but if you want them you can un-hide them).

I also added item descriptions to the bottom of every character sheet, and a faction tracking sheet based on the factions page of the QS. Where available, I added faction descriptions.

Hopefully this will be helpful to anyone who wants to run an online QS 3 game. Let me know if anything is wrong, missing, or bad. Thanks to NeuralNoise JDR for making this great sheet in the first place.