I saw an earlier question along these lines, but the answers there (while useful) weren’t quite what I needed, so…
The Smugglers crew sheet specifically says Smugglers have a cargo type, not hunting grounds. It seems clear from the sheet that there is no geographic component to this, which makes it quite different from other crew sheets. Is this the way others read it? Is that just a new type of good, or is there some other component?
Callum Grace (sorry, don’t know which one you are to plus you in) suggested that a smuggler crew should pick a type of crew and a faction as their hunting ground equivalent, as in “Our crew specializes in smuggling arcane/weird stuff for the Hive”. Another option might be a type of good and a district as in “our group smuggles contraband into/out of Nightmarket”. But the absence of any other specification feels weird to me for smugglers.
Also, I note that there are four “Turf” options on the claim map for Smugglers. But there are only four types of goods. This would mean you would run out of options by the fourth Turf claim, right (assuming you are able to run a game that long)? This would make more sense to me if a turf claim at least had some aspect of geography and/or faction to it. When other crews gain turf, they don’t change their favored operation, right? They just get to do it in more places.