I have a question about loot. The rules as written seem to indicate that you should always gain loot. Is that right?
As an example, my crew decided to go after a Turf – a Fence*. As such, the stated goal was acquiring the fence. Should I then also be awarding them some amount of coin?
It seems like part of the mechanics are tied to the players gaining a certain amount of coin each score – or what? How do you handle that sort of thing?
* This actually required a bit of lateral thinking, because they can’t really go “fight over” a fence. I decided they could win his loyalty by doing something for him, so the score was about going up against the rival faction to get back the dirt they had on him.