Some Band of Blades questions

Some Band of Blades questions

Some Band of Blades questions

1) Is it 3 full squads, or 2?

Page 6 – Ending the Campaign “The campaign ends when there are fewer than 3 specialists or full squads in the Legion”

Bottom left inside Marshal “If fewer than 2 full squads, end the game.”

2) how many rookies do you start with? The full 30? 5 full squads to match 5 starting specialists feels right, but I can’t find it spelled out anywhere

3) Is it correct that you could have 18 specialists but only 14 (or 9) soldiers/rookies and that would end the game for lack of full squads?

Seems like crowdsourcing a changelog could be fairly effective.

Seems like crowdsourcing a changelog could be fairly effective.

Seems like crowdsourcing a changelog could be fairly effective… if people want to add to this page (or copy any of what I’ve found onto a better, more organized version) we could probably catch most everything fairly quickly, yeah?

Can’t wait to run Scum & Villainy.

Can’t wait to run Scum & Villainy.

Can’t wait to run Scum & Villainy… thank you Stras Acimovic! I’m not sure were else to put all this so I’m just posting it here… these are all the thoughts/confusions/questions/errors/etc. I’ve had so far

1) In COSTS section on page 13 it says on average 1 credit docking fees every downtime… is this in addition to or in reference to Upkeep as calculated on the ship page?

2) It looks like the terms DEBT and LOAN are used… I think they’re referring to the same thing? The only thing I see that increases either is going on a bender (+2 loan). Can you gain loan/debt to spend cred?

3) For upkeep you roll the consecutive number of times you’ve skipped upkeep… I don’t see a place to track that number – it would be nice to have that on the sheet, maybe in the Upkeep box.

4) Once your Upkeep = 2 it will be “cheaper” to not pay it… because if you fail the roll you can spend 1 credit buying an additional downtime action, and a 2nd credit for the repair action, which is what you’d have payed anyway (A jury-rig/repair can have complications beyond just costing credits but repair is a downtime action, which tends to bypass complications). So then you’d just want to pay the upkeep after a few times to reset the consecutive skip count, so you can get more free passes.

This is even more true if Upkeep gets to 3 or 4… maybe the damage done should scale up with the Upkeep score?

5) On page 12 under 8. Cred and Upkeep it just lists ship qualities in the upkeep calculation (in which case it could be 0 to start), but on the ship page it includes Crew (in which case it will always be at 1 to start – at least for the Stardancer, which has 3 default ship qualities)

6) Should Mechanic start with hack not study? Feels like it fits better, no other playbook starts with Hack, and Stitch already starts with study.

7) To “Just purchase a new module” cost 3 x system quality… total system quality, or the system the module is being added to?

Either way you’re penalized for upgrading system qualities faster than you add modules, and I don’t understand why that would be.

Instead… maybe base the cost on the number of modules already installed – total or in that system.

I seems like it should also require a long term project to buy/install a module… but I’ll see how it feels in play.

8) You need to get your weapons system quality to 1 before you can install a weapon module… hull, engines and comms all do something even if you have no modules… does a weapon system with no modules do anything (other than possibly increase your upkeep cost)?

9) It would be nice if page 23 (faction descriptions) was on the character/ship creation pdf to help players assign faction status ticks

10) typo on page 23 – “abilities” in description of The Agony

11) the Pilot ability Side Job seems like weak sauce… compared to the Slide’s A Little Something on the Side for example…

12) Speaker ability Favors Owed – says reduce heat, should be lay low

I’d like to know if this is intentional, and if not, help it be fixed.

I’d like to know if this is intentional, and if not, help it be fixed.

I’d like to know if this is intentional, and if not, help it be fixed… Most of the time, when a faction list another faction as an enemy or ally, it is reciprocal… these are (I believe) the exceptions:

The Unseen list The Hive as enemies, The Hive don’t list the Unseen (this one kinda makes sense)

The Silver Nails list the Grinders as enemies, The Grinders don’t list the Silver Nails

The Crows list The Lost as allies, The Lost don’t list The Crows as allies

The Lampblacks list The Fog Hounds as allies, The Fog Hounds don’t list The Lampblacks as allies

I’ve been trying out www.kumu.io to visualize all relationships (listed in v6) between the Duskwall factions.

I’ve been trying out www.kumu.io to visualize all relationships (listed in v6) between the Duskwall factions.

I’ve been trying out www.kumu.io to visualize all relationships (listed in v6) between the Duskwall factions. I’ve never used anything like it before but think it’ll be a useful tool…

Here’s a link to the spreadsheet I imported… https://drive.google.com/open?id=1jfPrwvizbKkhIN9MVGCJSYno75X3vCLiY8cJd-67dnk

Say a crew of Thieves has Quality 1 Shadows/Thugs and the Elite Shadows upgrade.

Say a crew of Thieves has Quality 1 Shadows/Thugs and the Elite Shadows upgrade.

Say a crew of Thieves has Quality 1 Shadows/Thugs and the Elite Shadows upgrade… are they Quality 2 Shadows/Thugs or Quality 2 Shadows/Quality 1 Thugs?