So I’ve never posted it here yet, but I’ve had loads of discussions with some in the community about a magical Blades hack I’ve been working on/off for a while.
Anyway, Harbingers of Twilight is a game about a group of intrepid mages who endeavor to build supernatural influence in a renaissane-era fantastical region. There are mysteries, traps, dangerous bargains, sinister feuds, deception, betrayal, and death.
https://drive.google.com/file/d/0B6KrMB6ygIUUOW95YkRhTmlHTmM/view?usp=sharing
As far as Playtesting goes, the actions work very well, and the Wizard Crew has been decently tested — however the change to the downtime loop will need more feedback to see if it needs tweaks along w/ the change in Faction interaction w/ the crew.
Love to hear feedback from the community, it’s definitely still very much a Work-in-Progress (lots of blank areas, or things not fully described).
https://drive.google.com/file/d/0B6KrMB6ygIUUOW95YkRhTmlHTmM/view?usp=sharing