So, we FINALLY played last night and overall, it went well!
So, we FINALLY played last night and overall, it went well! We do, however, have a few questions/sticking points. If these have been asked and answered, please hit me up with a link.
1) What good are crew effects that obvious affect gangs, if you take no gangs? How are the effects used with just PCs?
2) Can an NPC provide Backup and give a +1Â die? As they can’t take Stress I assume not, but I wanted to ask.
3) Can a spirit mask add an Effect die to the manipulation of electroplasmic energies via “Channel”? This was the Whisper player’s question. I said it does as electroplasm has inherent supernatural properties. (This isn’t so much a query of rules, but opinions on flavor)
4) Can an assisting PC add their Background die (if it pertains) when another PC’s leading a Team Action?
5) If an Overindulgence gives a PC a bad rep, does that only apply to that PC or the crew?
That’s it, but one thing we did notice is that they failed…a lot. They almost took Trauma on the very first score. That was partly my fault as I used clocks that were probably too big, however there was a lot of frustration as to how quickly Stress added-up through bad rolls.
I understand this is part of the system, but I’d like some advice on how to possibly soften the blows. I want them to want to play, but I understand not liking constant failure.
Oh, I am very much looking forward to a list of dangers for Action rolls! 🙂
Anyway, I feel this game has a megaton of awesome and want it to be the best I can make it, so any help is appreciated.