If you haven’t seen this great review by Rob Donoghue, you should!
http://walkingmind.evilhat.com/2017/05/24/blades-in-the-dark/
http://walkingmind.evilhat.com/2017/05/24/blades-in-the-dark/
If you haven’t seen this great review by Rob Donoghue, you should!
If you haven’t seen this great review by Rob Donoghue, you should!
http://walkingmind.evilhat.com/2017/05/24/blades-in-the-dark/
http://walkingmind.evilhat.com/2017/05/24/blades-in-the-dark/
I know I’ve shared this before, but there may be some new eyes who would find a use for this.
I know I’ve shared this before, but there may be some new eyes who would find a use for this.
In a game with rampant supernatural energy and rogues attracted to destructive power, how would you make a werewolf? Or a host for a hostile ghost? Or someone suffering from a curse? Here’s my thought.
https://fictivefantasies.files.wordpress.com/2016/01/cursed-cage-ams-7-22-16.pdf
https://fictivefantasies.files.wordpress.com/2016/01/cursed-cage-ams-7-22-16.pdf
All this talk of Blades in the Dark has me feeling nostalgic for the end of Season One of the Unrecommendables.
All this talk of Blades in the Dark has me feeling nostalgic for the end of Season One of the Unrecommendables.
The session was built around a twisted heist; they had acquired and refurbished a theater, and the “heist” was making sure opening night went well and any complications were dealt with so the event wasn’t spoiled.
https://fictivefantasies.wordpress.com/2015/12/15/blades-in-the-dark-unrecommendables-grand-opening/
There was a clock for their artist to finish the operetta in time, and they took turns dedicating down time actions to use their various strategies to coax the art out of him in time for the big day. There were clocks for finishing the construction decorations, and for managing the invite list.
Once the big night started, a major curve ball–since the Dimmer Sisters came out for opening night, and they very seldom left their fortress mansion, a keen Inspector showed up with a brute squad and a sheaf of warrants to take the Sisters into custody.
I thought of that event because we were talking about flashbacks that cost 3 stress, and one of the players dropped those 3 stress to have a flashback about how the event was in fact prepared so it was a trap for the inspector! I was tickled by the audacity, and I think it played out well.
Making the crew responsible for something like an opening night uses the same tools as heists, but puts a whole different spin on them, and it can be a real pip.
https://fictivefantasies.wordpress.com/2015/12/15/blades-in-the-dark-unrecommendables-grand-opening/
Need some inspiration for a character? Arsonist’s Lullaby will serve.
Need some inspiration for a character? Arsonist’s Lullaby will serve.
And maybe someone is making something like this in Doskvol.
And maybe someone is making something like this in Doskvol.
They weren’t going to take it anymore.
They weren’t going to take it anymore. Hounded and hunted, these supernatural outlaws knew they were going to be the crew that finally took the Lucky Charms.
A draft for doing super powers with the Blades in the Dark engine.
A draft for doing super powers with the Blades in the Dark engine. Sketchy, but for people who don’t need everything spelled out it’s ready for a test ride.
https://fictivefantasies.wordpress.com/2016/11/01/blades-in-the-dark-superpower-game-notes/
https://fictivefantasies.wordpress.com/2016/11/01/blades-in-the-dark-superpower-game-notes
Doskvol has fantastic buskers in many parts of town, but when you get to the darker corners, where people starve and…
Doskvol has fantastic buskers in many parts of town, but when you get to the darker corners, where people starve and beg supernatural evils for strength to survive, this is the sort of performer that gets paid on the corners.
The fangwheelers know how to augment certain requests and rituals using their peculiar instruments. Everyone who picks up a fang wheel and plays it feels a strange tug, and to play it well, you have to let go of some things.
Experienced players are missing eyes, teeth, fingers, ribs, sometimes entire limbs. It is a hungry instrument. But it hunts well for those who command its tones.
https://www.facebook.com/boredpanda/videos/10154620069124252/
“What’s a ghost door?” It might look like the ocean made of marble.
“What’s a ghost door?” It might look like the ocean made of marble.
Looking back, I realized it has been a year since I ran an open table game for the community.
Looking back, I realized it has been a year since I ran an open table game for the community. Here’s a snippet from a play report from that game. The gang was sneaking into a heavily secured warehouse to steal a shipment of souls from the Iruvian strongroom inside. (He rolled a success with a complication. I seem to recall it was harm to his psyche.) This was version 3f, by the way.
“Oak focused on the bluecoats to see if any of them were possessed, and he detected one in a patrol. However, he also accidentally tuned in to see the supernatural protections on the warehouse, and they unsettled him. The interior was painted in undying leviathan blood runes, iterations of the name of a leviathan. Any spirit not in a physical form (like riding a body or trapped in a crystal) would evaporate in here, vanishing into the endless hunger of the leviathan that corresponded with the name, deep in the Never Sea elsewhere.
“The name was painted up like ribs, filling the warehouse with supernatural pressure; maybe this is the air that the leviathan was breathing out in the deeps. The level of collusion with a demon was distressing, as were the implications of the symbols that burned themselves into Oak’s mind.”