I used my Duskwall Heist Deck to make another heist. This one is pretty cool, I think.

I used my Duskwall Heist Deck to make another heist. This one is pretty cool, I think.

I used my Duskwall Heist Deck to make another heist. This one is pretty cool, I think. 

https://fictivefantasies.wordpress.com/2016/02/11/duskwall-heist-spoiling-the-punchline/

I had a setup to use one treasure to find another, so I drew another one from the deck. This heist can be used to reduce a crew’s Wanted rating!

https://fictivefantasies.wordpress.com/2016/02/11/duskwall-heist-spoiling-the-punchline

I just saw someone post “bitd” as an acronym, and I was all confused.

I just saw someone post “bitd” as an acronym, and I was all confused.

I just saw someone post “bitd” as an acronym, and I was all confused. Turns out “Blades in the Dark” and “Back in the Day” have the same acronym.

My game commitment roster is full right now, but I have an idea I’ll unpack later when I’ve got some of my other…

My game commitment roster is full right now, but I have an idea I’ll unpack later when I’ve got some of my other…

My game commitment roster is full right now, but I have an idea I’ll unpack later when I’ve got some of my other projects out of the way.

I want to make a love child between Lasers and Feelings and Blades in the Dark. I’m thinking of calling it The Radiant Beyond. 

Down time is when the star ship is traveling. Alert phase is when there is conflict. Thematically redo the action list, potentially collapsing it to four actions, a middle ground between Lasers and Feelings and Blades in the Dark. 

Make new playbooks based on the style of my Knives of Duskwall hack, using special abilities in a slightly different way. Also, make clusters of advantages and disadvantages that come with being an alien, as well as potential culture/biological related special abilities for those who focus on their heritage over time.

Then use the positioning framework, the factor framework, the dice function, the stress and condition system, and the downtime action system. 

Retool down time to be a more dependable week frame, give or take three days. 

Make a regional entanglement table, based on the sorts of story the group is telling. Uneasy frontier, troubleshooting, exploration, etc. Allow the ship to move between assignment groups, thus varying the entanglement potential.

Make the crew sheet more literal, grounded in the quirks of serving aboard this particular vessel.

Combine that with a mission generator and problem generator to fall back on when the entanglements don’t keep them engaged, and that could be a FANTASTIC game.

I’ve got another Greater KC Game Day coming up in March.

I’ve got another Greater KC Game Day coming up in March.

I’ve got another Greater KC Game Day coming up in March. THIS time I can run Blades in the Dark. I wasn’t willing to do so before, because if people fell in love with it they couldn’t get a copy, and that’s awful. But now there’s an early access version, so I can point people to that.

I plan to do gangs for the morning session, and then start the afternoon session with making a crew. That way if I have any of the same players for both, they can continue seamlessly, and if I have change-up then I don’t have to worry about membership turnover in the crew.

It occurs to me how DIFFERENT the experience of the early adopters will be, from the experience of those who get the…

It occurs to me how DIFFERENT the experience of the early adopters will be, from the experience of those who get the…

It occurs to me how DIFFERENT the experience of the early adopters will be, from the experience of those who get the book. One of the stylistic features of the quickstart was it sketched a setting suggestion for the game group to fill in. It sounds like the final book will be much more filled in.

I like both styles. I think when people get the book they’ll have the choice game groups generally face presented with a more fleshed out setting; whether they’ll go Alternate Universe and cherry pick what’s in the book, or whether they’ll use it as a support for their campaign, as a trellis supports a rose bush.

I think there’s a useful third path that could be considered. What if the book offered a sketch of another place in the world? A place that had all the ambiguity of the quickstart, that could be fleshed out, and where the rules of supernatural activity and so on could operate differently as the table group decided (without contradicting what goes on in Duskwall)?

The book could say “Here’s Duskwall with neighborhoods and detail and so on. Now here’s a colony, across the Ink Sea some distance, with its own funky thing going on. Improvise the hell out of it.” Keep the new undefined setting to 3-5 pages.

I feel like that could be a way to offer both styles in one book. Just a thought.

Duskwall Heist Deck!

Duskwall Heist Deck!

Duskwall Heist Deck! I won’t keep tooting this horn, but since the .pdf of the deck came out, I wanted to make a heist with it and show you guys how the cards look.

Also, these heists I’m generating are setups that you can use if you’re pressed for time. I built them with the cards, but regardless, they’re built and ready to use for a wide variety of potential employees. So, you’re welcome to them! A handful of paragraphs to set up the intrigue and point towards the obvious as well as a few non-obvious tricks ready for the crafty GM to pull. =)

https://fictivefantasies.wordpress.com/2016/01/29/5661/

https://fictivefantasies.wordpress.com/2016/01/29/5661

The Blades in the Dark Heist Deck now has a trimmed down version available in .pdf form!

The Blades in the Dark Heist Deck now has a trimmed down version available in .pdf form!

The Blades in the Dark Heist Deck now has a trimmed down version available in .pdf form! 

http://tinyurl.com/jn7ong5

This includes 30 obstacles (without scaling suggestions), 20 powerful people, and 20 treasures. You can print the cards out yourself.

http://tinyurl.com/jn7ong5

I have just been inspired by a glorious mash-up.

I have just been inspired by a glorious mash-up.

I have just been inspired by a glorious mash-up.

Play InSpectres–in Duskwall. 

The three anchoring concepts in InSpectres are that it is rules lite, it is player driven within a structure, and it is about the work-a-day ho-hum business of cleaning up supernatural messes.

I might have to put a little thought into a conversion document. But seriously–the idea is golden!

http://www.rpgnow.com/product/17891/InSpectres?it=1

For those unfamiliar with the game, you can get a glance at its basics by looking at the background material I made for it.

https://fictivefantasies.wordpress.com/2014/07/29/inspectres-support-material/

So… I’m thinking switch around the mission generator, and have some freelance ex-rail jacks or ex-spirit wardens, and whispers, available to sort out pesky escaped echoes in the ghost field.

I think I might have to do more with this.

http://www.rpgnow.com/product/17891/InSpectres?it=1

I used my Duskwall Heist Deck to whip up a quick heist structure for my own amusement. Check it out!

I used my Duskwall Heist Deck to whip up a quick heist structure for my own amusement. Check it out!

I used my Duskwall Heist Deck to whip up a quick heist structure for my own amusement. Check it out!

https://fictivefantasies.wordpress.com/2016/01/25/whipping-up-a-heist-in-duskwall/

https://fictivefantasies.wordpress.com/2016/01/25/whipping-up-a-heist-in-duskwall