I have wanted to play this game since I saw an early draft.

I have wanted to play this game since I saw an early draft.

I have wanted to play this game since I saw an early draft. As I currently GMing a Dungeon World campaign, I saw it as impossible. But then the players decided to return to the thief’s home city and he started to describe it as a grim city oppressed by a corrupted Governor using criminal gangs and the city watch to keep the population in check. So I decided to turn my campaign in a DW/BitD hack. It was really a success, but I have several questions I hope you can help answer:

1. The crew is not a thief one, more like a group of rebels, so I am suffering with special abilities.

2. How do the Item Quality upgrades work? I am struggling mainly with documents. What benefits does it gives? How can I show it in the fiction?

3. How do you tipically give missions to the players? For last session, I had the thief contact his criminal fellows and give them two random missions rolled in the scores tables to choose. But in future sessions, that trick will grow old. Do I let them know about rumors? Do I ask them what they plan to do?

4. How many flashbacks can a player use? One of my players kind of spam flashbacks to solve problems. I didn’t realize it causes stress so it was partially my fault too, but I don’t know if I should set a limit per score or per player.

5. Speaking about stress, do you have any idea to translate it to DW? Could I hit their HP? Or create a stress track?

6. When they rolled the engagement roll, should I put them in the middle of the action? I kind of put them in the beginning of the score (going through the sewers to one of the city watch post), but it felt sluggish.

7. Also, during the score, do you roleplay every detail? Or cut it in scenes? In my case, I opted for the first one and had a difficult time establishing a satisfying pace: after the entered the post, they walked through the courtyard in the shadows, found a locked door, opened it, killed a sleeping guard, stole the keys to the cells, found the criminal they were trying to rescue, opened his cell and left. Maybe I should have put more obstacles?

Thank a lot! This game looks amazing but I am waiting foe my next session to find more about the struggles of Radiant Edge to throw the Governor out of office!