Here’s an update about my current Alpha crap for Household Renovation of Great and Terrible Power.
Here’s an update about my current Alpha crap for Household Renovation of Great and Terrible Power. It’s currently written as a text to modify Blades instead of stand alone, because it sounds literally like a homework assignment to take on the task of restating in my own words how the core system of Blades works. đ
Changelog from Blades in the Dark v6
1. (Overview) Household Renovation simply operates on a very different premise from Blades. You play gilded personalities who renovate houses in a well-lit hell with high production values. People must possess qualities such as ignorance, beauty, or abhorrence, or be violently altered by the agathokakological curators until they do.
2. (Actions and Attributes) New Actions! Your characters Blaspheme, Commune, Consult, Demo, Design, Dream, Expect, Handle, Host, Install, Read, and Sell their way past obstacles. The new attributes are the very straightforward (almost sterile or academic) Body, Mind, and Soul.
3. (Stress and Trauma) When you mark your last stress box, your character snaps emotionally and leaves as quickly as possible. This gameâs selection of traumas is: Awkward, Combative, Dark, Haunted, Obsessed, Paranoid, Reckless, Unstable.
4. (The Action Roll) There is a fifth result level called a Critical of Great and Terrible Power, which suddenly alters an aspect of your character. Instead of pushing yourself, you must burn yourself out. Itâs +2d for the cost of 4 stress. Renovations are Hell. If you snap at other characters in the process, you can off-load some of that stress onto them. If they stand up to you, you must take the stress yourself. (back-track here if you need to and donât forget to be extra nice to their player)
5. (Consequences, Harm, and Resistance) Appropriate consequences to resist with Body, Mind or Soul correspond to Prowess, Insight, or Resolve, respectively.
6. (Factions, Tier, and Rep) This game doesnât have claims. As great and terrible as the world is, it is plentiful. Thereâs enough for everyone. If you find yourself thinking, âWait, butâ, then donât worry, all the things youâd expect from claims you can just buy as crew upgrades in a similar, claims-mappy sort of way.
7. (Planning and Engagement) The new plans are: Demolition: Tear down a structure; Detail: The tools, methods, and people you will use. Construction: Add utilities, structures, or protective surfaces; Detail: Method of remodeling . Decoration: Improve the aesthetic of a building Detail: The style you aim for. Feel free to use any of the ones from Blades, they still work too. Even an Occult plan works if youâre using Masonic structures and beings of Great and Terrible Power instead of
8. (Teamwork and Flashbacks) Donât forget to use action rolls to convince unwilling teammates to help you.
9. (Advancement, Heat, and Wanted Level) Heat has become Ire. Wanted Level has become Torment. This is due to the fact that the source of eternally prying eyes is not the cops, but the omnipresence of beings of great and terrible power.
10. (Vice) Vice is flexible. Eat illegally imported candy one day, play story games another; relieve your stress however you like, but what will give you XP is your character indulging that itch to be a terrible human being.
11. (Coin, Entanglements, and Downtime) I did a bunch of poetry layer bullshit. Coin is now Cash. Entanglements are Tribulations (Theyâre weirder now and get weirder the more Ire you have). Downtime is now your Weekend. You only get payoff at the end of a week when you earn it, and may feel the financial pressure to pick a quick reno over a profitable one.