So…. Leviathan Hunters and ghosts.
We had a bout of ship board shenanigans out on the ink Black Sea and the question of repelling ghosts from the ship came up.
We decided (in play) that ghosts are repelled by vast bodies of salty water. It means there is no need for Rail Bulls At sea, but also means that oceans are somewhat safe from ghostly incursions.
Has this come up your games? How’d you resolve it?
It never came up but I always figured that ghosts could totally haunt the seas. I mean people die at sea and their ghost has to go somewhere — plus ghost ships! However there would likely be less ghosts. Ghosts tend to haunt the cities mostly as that’s where they are “born” plus they definitely feel the pull of human life for good or ill.
Colin Fahrion That makes sense. Not a lot of “unfinished business” going on, sixty fathoms deep.
Another point… while I’d expect they wouldn’t need Rail Jacks for roaming the sea they’d need some protection exiting and entering the port. There are bound to be any number of ghosts right outside the city’s electroplasmic shells. Of course some of that may be protection that the city supports (light house mounted lighting cannons, etc.) but they’d need some of their own protection too.
I figure some combination of the undersea “stars” and leviathans create a sucking draft in the Ghost Field, where everything smears downward into the vast and unslakeable thirst of the sea.
Whispers on the high seas must take medication and meditate not to lose themselves beneath the waves; without treatments and preparation, they sink while they sleep, and must fight to the surface to wake.
Only the protection of living meat can keep a spirit safe over the dizzying depths.
The leviathans always know where life flickers and sparks atop the unfathomable starvation of the ocean.