Has anybody tried using BitD to run a cyberpunk or scifi game using the rules mostly as is, but swapping the use of supernatural actions for things like hacking-fu and tech/cyberware (and of course tweaking gear)?
Has anybody tried using BitD to run a cyberpunk or scifi game using the rules mostly as is, but swapping the use of…
Has anybody tried using BitD to run a cyberpunk or scifi game using the rules mostly as is, but swapping the use of…
It could be fun to even combine some whisper/hacker traits, because EVERYTHING is wireless, and even with central authorities and lesser feudal broadcast nodes, information gets hung up. There are doors that aren’t real, people who aren’t there, bots of all kinds loose in the ethernet.
With enough energy, maybe they are real a little. And maybe they have more control over the electronic riddled world around and within you than anyone is willing to admit.
not yet, but i’m planning on it, and i’d love to hear from anyone who has 🙂
It occurred to me while hacking Andrew Shields gang rules to a Star Wars setting that nearly nothing needs changing on any actual documents to work for something like Shadowrun.
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I game a dark SciFi setting called Red Skies. Instead of crew sheet there is a settlement sheet to indicates their Homebase. Players are mercs, Military, scientices, hacker, technician and Infiltrator.
Mapforge J. Vandel Ah excellent. I’ve been intrigued by your scifi character art along the way. Would you be willing to let me peek at what you use for a settlement sheet?
Soon, need to finish Guns of Telleria first.
What is Guns of Telleria?
https://fictivefantasies.wordpress.com/into-the-odd-open-table/
It is a setting book for Into the Odd that does a bit of reimagining the setting. Nations of humanity and the courts of the fey have just concluded a war, and characters are veterans who can explore the aftermath looking for loot that was left behind in the fighting.
Mapforge J. Vandel is doing the layout and art.