Hello,
I’m starting today a new game to introduce my friends to this amazing system. (I’ll also be running it for first time).
So far I don’t know the playbooks, crew type has been decided to be Smugglers.
I’ve been thinking of it past few days, there are plenty of ideas for jobs in my head, but I lack good and interesting ideas for obstacles for such jobs. I have many ideas for obstacles for Shadows, Assassins, Bravos, but what could happen to Smugglers once they loaded the cargo ??
Should it be a little difficult for smugglers to get to the cargo they are about to smuggle or should the score start with you load the cargo what then ?? (I mean should the score include sneaking into a place, dealing with package guards which seems like Shadows or Bravos jobs)
I plan to use starting situation from rulebook, War in Crow’s Foot. Here are few ideas I have for scores.
– Red Shashes have a weapon shipment incoming, present yourself as the transport crew and get the weapons to Lumpblacks instead. (obstacles like fooling the guards, escape from real transport crew, getting through Bluecoats blockade)
– Some of Red Shashes are being hunted by Bluecoats after fail robbery, get to them and smuggle them out of manhunt area. (obstacles like getting through Bluecoats into manhunt area, helping gang to get away from bluecoats, smuggling gang through the blockade)
Please suggest me some of your ideas about obstacles for Smugglers scores ??
Look to history. The crew will do a little bit of everything in-order to complete the smuggling job. You need info, you need stealth, speed, muscle, etc…
smuggling.co.uk – Introduction to Britain’s smuggling history
Congrats on your first time running – GMing this game is such a delight for me
Those seem like perfectly great scores for an upstart smuggling crew to me. Nice that you tied them into the starting situation as well.
Other ideas coming to mind include rival smugglers, Bluecoat interaction, ghost attacks, spies hoping to follow their burden. Or even just the terrain itself could be a threat. Also see the There or Back Again option in the text
Claiming turf – abandoned dock, smugglers tunnels, warehouses, etc.