It would be REALLY USEFUL to have the Duskwall calendar (for dates, days of the week, and time conventions.)

It would be REALLY USEFUL to have the Duskwall calendar (for dates, days of the week, and time conventions.)

It would be REALLY USEFUL to have the Duskwall calendar (for dates, days of the week, and time conventions.)

9 thoughts on “It would be REALLY USEFUL to have the Duskwall calendar (for dates, days of the week, and time conventions.)”

  1. “You remember, the guy you guys met mmmrrmf ago. And sometime in the last couple weeks when that guy gave you a deadline?”

    “Wait, I thought that was two days ago!”

    “Hell, maybe it was.”

    Anyway, I can make my own calendars and cause Jack Shear exquisite suffering on my own. But if one exists, you know…

  2. I’ll just ignore it in play anyway.

    My thing is that a) I have enough trouble with the real days of the week, so there’s no way I’m memorizing fictional ones.

    and b) that’s the sort of setting cruft that sets you on a path toward having a timeline of things that happened in the past, and family trees, and dates of royal succession, and then suddenly you have hundreds of pages of history that don’t actually impact the game in play. Suddenly, you’re in the Forgotten Realms. 😉

  3. That’s the sort of thing it’s generally fine for players to ignore. When I’m running the game, I like knowing something was six months ago, and having some touchstones for keeping track of continuity. Without a system of weeks and months and years, it’s all relative, and those are hard to move.

    It was six months ago two sessions ago, so now it was… uh… seven and a half months ago.

  4. Of course, it is possible I’m the only one who wants such a thing. Your mileage may vary.

    The first time I got a real kick out of a fantasy calendar was playing Warhammer. They had to travel for six weeks, or a couple months, between city states. I’d dutifully mark off the calendar, and note what was up when; they’d see local festivals in villages, seasons change, etc.

    Since we played for years and years of real time, the journey time helped decompress some of the usual RPG compression of weeks in game taking months or years of real time.

    Children grew. Mentors got old. They pondered what they were up to five years ago. They left footprints in time, and left their mark on places, and there were anniversaries to note and rivals to get out of prison.

    That has affected my thinking since.

  5. I wouldn’t want a specific calendar, but I’d love a grab-bag list of civic holidays, religious festivals, and regular spectacles that I could pluck from. Just titles on a list, nothing more.

  6. When we played, we invented festivals as we went. Like the festival of the fresh water squid, who once a year swim it in great inky masses to spawn in the ocean.

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