I’m running Blades in the Dark tonight, and we won’t have a new integrated quickstart. So, today I’ll need to nail down how I’m going to handle filling in segments, and make sure I’ve got my head on straight on the changes. I think my best bet is to print off the old one and the new partial one and go through and replace pages.
Or, I can check with my players. if they haven’t updated their characters yet, I may just go with the older rule set.
I hope we get a thought-through integrated quickstart update before my next game after this one, on the 18th.
Do you feel your proposal rejected? I think its a matter of Transformation and restructuring to provide an interesting ruleset IF they enhance the current rules and not replace them.
Josephe Vandel I thought it was a cool idea, so I fleshed it out enough to get a good look at it. I will consider using it for the one game I’m running that has a crew, but anything else I run will be open table and gang focused, so it’s less of an issue.
The enterprise focus is simple on its own, but gets complex if combined with a traditional crew playbook. It is designed to do the same thing in a different way. The focus is more on how you get your advantages; with the enterprise system you get them from the businesses you control, and with the playbook it comes from experience doing specific tasks.
It’s not so much a matter of acceptance or rejection, it’s more a matter of testing for interest. I know the game design has turned away from resource management, and I am not sure there is broader interest in that direction.
I can differentiate between “what I like” and “what is best for the game” and I think the enterprise system probably falls in the former.
I always like to cite Vincent Baker “Ask yourself if a rule add or create an interesting conversation”, now I am adding your statement to differentiale between fun for yourself or good for the game. Its a good thing to habe in mind