Has anyone staged a big, all-in, knock-down, drag-out, opening of Gangs of New York style gang fight? If so, how did it go?
Has anyone staged a big, all-in, knock-down, drag-out, opening of Gangs of New York style gang fight?
Has anyone staged a big, all-in, knock-down, drag-out, opening of Gangs of New York style gang fight?
That could be a great vignette opener or flashback to show how the team got together, trust each other, etc. Or it could be a main story point, with an assassin in the mix going after your gang’s boss, etc.
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We did, and it was epic. Played out very AW style, with a zoomed out meta-description of the terrain and factions using maps etc, and the detail zoomed in with clocks and individual actions. Devil’s bargains added to the chaos. Loved it. System handles it just fine.
Nathan Roberts Great to hear. How much did you use individual vs Team actions in that case? How involved were the PCs in Command-type actions regarding their gangs or macro-tactics?
Nathan Roberts Don’t suppose there’s a video of that epic confrontation?
Our last session on YouTube was a gang fight.
https://youtu.be/9Y5mF3gPloU
https://youtu.be/mtAvPGgaEe0
John Harper Thanks, I’ll check it out.
I set the whole war as a tug-of-war clock, that the various factions could manipulate. It was an assault plan for the crew, so the planning involved ‘the best point of attack’ and detailing the (small) clocks for overcoming the various factions in the war and tactical points of advantage amongst the docks and alleys of the battlefield.
Individual actions could sway a few segments as limited actions, but gang level actions had the most effect on the clocks overall.
Our crew had a gang of Rovers whose realm of actions involved less thug related activity. Despite that, they held their own! Their tenacity and savagery worked in their favour in this bloody scene.
The crew’s Cutter was at best an ineffectual leader, pushing the gang into ever-desperate positions to achieve his battlefield commands.
We had this lovely zoom-in zoom out flow to the game as factions engaged, ‘clots’ of fighting swirled around the map, and as the action rolls coloured the fiction, we could then springboard into the next focal point, whether it was individual in-your-face- teeth and spittle fisticuffs or skirmish level gang level action.