Ran my first game of Blades in the Dark for seven new to BitD players.

Ran my first game of Blades in the Dark for seven new to BitD players.

Ran my first game of Blades in the Dark for seven new to BitD players. Character creation, crew creation, two scores, and two downtimes (all in 3.5 hours).

Spent a lot of energy, but people were clamouring for more next week.

My goal was to get a sense of how the game plays, what makes a meaningful score, and look at the downtime in earnest. Lots of overlaying game tech and plenty of dials that I can tweak.

It is not a game for a new GM, but I can see it (and it’s hacks) as a solid choice for a style of GM-ing that I enjoy. More later.

(Of the Apocalypse World lineage, this is at the top. I love conflict resolution instead of tempo resolution that is prevelant in D&D 3E or greater and Dungeon World.)

4 thoughts on “Ran my first game of Blades in the Dark for seven new to BitD players.”

  1. Daniel Kušan​ tempo resolution, as I see it, is the blow by blow back and forth chopping away at a pile of hit points as you push your opponent around. 3E+ assumes the tension will be those moments in a combat.

  2. Jeremy Friesen understood. That’s exactly what makes D&D and most other traditional games kinda boring for me. Glad that isn’t the case in BitD because I am eager to play it soon.

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