8 thoughts on “I’m really psyched about this game!”

  1. I just ask them what they are trying to find out and tell them what they get. On a low success I give them less than what they ask for. On a normal effect they get info about basically what they ask for, on a high effect I give them more than what they ask for.

    So far it’s worked fine… oh you are trying to Observe (aka Survey with the new action list from Harper’s recent playtest session) to find a way in and or see what the biggest trouble is in the room sure. Low Success (1 effect): the guards are lax by the door. You don’t see any threats but it’s hard to tell as you are distracted. Normal Success (2 effect): the guards are lax over there and the bartender, well she looks like she’s seen trouble in the eye before so she’s the biggest threat. High Success (3 effect): as above and yeah that bartender, she’s got runes carved as scars on her arms. She’s not just muscle there is some serious power there of some kind. Actually you recognize her. That’s Zelda otherwise known as Scar.

  2. Actually, the player chooses the skill being used. If this is too silly or illogical, the table vetoes it, in the intent of establishing the general mood and consensus. You could even DUEL with an opponent and try to read them during the fight, if this seems reasonable

  3. With the new action list: Survey is basically read a stitch. Study is basically read a person though you could also use Sway to manipulate them into talking about themselves. But yeah you could read them in a fight using Skirmish or use Hunt to track their movements and learn stuff that way. It’s all in how you flavor and focus the fiction.

  4. I get how the skills can be used flexibly. I’m thinking about how I might make things a little LESS flexible for specific purposes. I wonder if the instances framework might have something like what I’m trying to put my finger on.

  5. LESS flexible…

    If something turns out to be important at your table, surely make your instances together! When you read a sitch tell the master which skill you will use, among […].

    If you have […], and are in a conrolled stance

    If you rush, or are under (alchemical) fire

    If you’re struggling for your life

    sorry for the scratchiness, but I haven’t got much time

  6. Alternatively there is two way to do it:

    – make an item list, each point of effect gives one question to be asked, plus one for a controlled position minus details on the answer for a desperate one.

    -write x affirmations. On a faillure, they got nothing. On a partial success they pick x/2 affirmations and get to know of there are true or false. On a full success, you tell them for all the items.

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