Anybody do this little move?
“So we know your character has a demonic patron who scares away the ghosts when you hunt in the deathlands. Thistle doesn’t know that. Would you like to resist that with Insight?”
Anybody do this little move?
Anybody do this little move?
“So we know your character has a demonic patron who scares away the ghosts when you hunt in the deathlands. Thistle doesn’t know that. Would you like to resist that with Insight?”
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So, resisting ignorance? Resisting a previously established fact? I’m not sure I understand the question.
Andrew Shields The former! I tried it in my last game and Thistle’s player chose not to resist cause apparently we BOTH thought it was cooler for his Hound to just not know.
That’s an interesting idea. Like resisting negative space instead of a concrete consequence of action.
Andrew Shields Yeah the idea came to me when reading what you resist with Insight, “Consequences from deception or understanding” So I figured you could resist your own misunderstandings!
yea, I identify deceptions as what they are. When they are revealed I feel required to do so, to ensure they always have the choice to roleplay being deceived, or resist with Insight
Yeah. You can resist a deception consequence (they fool you, they hide it from you). If the issue is “you haven’t discovered that yet”, I’d solve it with information gathering rather than resistance.
John Harper Agreed. I think the exact situation was a culmination of him being followed by this fabled demon for a long time, and the tipping point was, “Yeah while you’re carving the antlers into a walking stick, your creativity goes on this rabbit-hole tangent but later you realize you zoned out and carved some symbols of demonic significance into it. (progress clock tick) So your character has been unaware of this stuff up until now, my GM action is for you to stay ignorant, you can resist that if you’d like.” and he said, “I think it’s cooler if he doesn’t know. So I won’t resist it.” “Ooooohh, okay, yeah I agree.”