When you suffer harm, but that harm track is already full, you take the next level up, so if you should take lesser harm but your lesser harm track is full, you take moderate harm instead. Is this purely mechanical or does the fiction change too? So say I had the moderate harm “winged” after getting shot but couldn’t take it, would it become “shot in the chest” etc?
When you suffer harm, but that harm track is already full, you take the next level up, so if you should take lesser…
When you suffer harm, but that harm track is already full, you take the next level up, so if you should take lesser…
“ow. you thought it was just a flesh wound, but i guess it’s more serious than it looks.”
“between the strained fingers on your right hand, the twisted ankle you took coming down off the roof, and now this nick to your shoulder, you’re not feeling so hot.”
Yeah, it’s worth changing the fiction too.
I think you could go either way, depending on what makes sense in the fiction. For me the rule simulates the idea that any injury taken by someone who is already injured is going to have more impact than it otherwise would. So you could also explain it that way.
Usually this shot would have bare nicked you, but you’re slower than usual and your sprained finger makes it difficult to get a grip and swing around the corner. I guess you get shot in the back.
or …
GM: “You get nicked in the shoulder, little blood, but it will definitely scar: 1-harm.”
Player: “Ugh! I flat out my back around the corner and breathe shallow…. hmm, this was my third ‘lesser harm’, I guess my sprained ankle is actually a broken metarsel?/I guess I guess I tear open a finger ducking into the alley? – harm 2, track?”
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–(I’m fine with anyone contributing to the fiction. Whatever makes sense in the moment, right?)