Gangs of New York – Lessons for Blades
I just watched Gangs of New York. Twice actually. Once to enjoy the story and once to track the progression of gangs as factions in Blades.
The story has a lot about gang war and ward bosses, and personal drama. Lovers and vengeance and all of that.
But…it also has a TON of political issues that exacerbate and fuel the central drama. It takes place in 1863, right in the middle of the Civil War and though it’s in New York (far away from the fighting) that is a major driver throughout the movie.
Two things I saw that were remarkable about this:
1.Politicians (as they always do) needed voters, and they were more than happy to use the disenfranchised (in this case Irish immigrants) to establish their voter base while at the same time employing anti-immigrant gangs (literally “The Natives”) to keep them down. Powerful people pitting one gang against another for their own profit. Sadly familiar IRL, but put in a very gamable context for Blades.
2. People will just let the world fucking burn to see their vengeance delivered. There is a scene at the end (trying to avoid specific spoilers here but if you’re sensitive to them, I’d skip this paragraph) where I’m just amazed as Bill “the Butcher” Cutting (a character that John has referenced as an inspiration for Bazso Baz) and Amsterdam Vallon are at each others throats despite the world falling apart around them. As far north as it is, war came to New York (in a fashion) and it destroyed lives, but these two fuckers didn’t care. They just had it out for each other and everyone else could be damned.
So I wonder…
…have you used powerful NPCs that are ostensibly not criminals to fuel the conflict between gangs to further their own political agenda? Are the gangs pawns of the nobles, the other way around, or a bit of both?
…have your Blades ever had political aspirations or sided with a powerful notable to do their dirty work?
…how much of the Unity War or the Skovlander refugees have you seen in your games? Anyone set a game few years before Blades normally starts while the Unity War was still going on?
…do you see the Blades being part of the larger ecosystem of Imperium, or are their actions so insignificant that they are unnoticed by the Ministries? What would it look like if a noble or government official took notice of the Blades? What would they want to do with them? What do the Blades think about politics or are they too focused on their own battles to even care?
…finally, I’ve seen this a lot with the Bloodletters. Do you think that Blades, by their nature, profit off misery, because if they don’t, someone else will? Because its the only way they can?
I mean, what Arcy and Canter and Oskarr do is just awful. They sell Leviathan blood to people to shoot up with and turn them into catatonic demon-human hybrid monstrosities and then sweep that under the carpet by giving the bodies to a vampire. What the fuck is wrong with these people? The fuck is that by their account, that is the only way to get ahead. Is there any force of morality or civic responsibility or scrap of patriotism that would ever make them reconsider their actions? Would they keep doing what they do if it hurt their city? Yes, we seen that. What about the whole Imperium? What about their friends? Their family? I’m just not sure.
Love to hear your thoughts on Blades and how they fit into the world of Shatter Isles.
I’ve got a reflection on how crime profits from misery, here, if you’re interested.
https://fictivefantasies.wordpress.com/2015/07/06/the-trouble-with-rogues/
Not to tout my heist deck unduly, but it has lots of important people in a version of Duskwall who are wealthy enough and crime-adjacent enough to be targets for heists or employers directing heists.
You can see some of that in the sample heists I post here.
https://fictivefantasies.wordpress.com/blades-in-the-dark/
Great article Andrew Shields. I remember reading it a while back and being very impressed with your analysis. Then I think it slipped through the cracks of my consciousness but is very relevant to this post. And you’re deck is great! Several of the characters from it (most notably Hellyers and Slen) have made appearances in my game!
That is great to hear, Sean Nittner! =)
Andrew Shields Choice article, and I love your deck. Serlevica the Brander has become a contact of the guys I am running a game for after the impressive way they dealt with a job for her, and Officer Velerus Walund would be all out attacking them after their audacious theft from right under his nose if it wasn’t for the fact that the guys have made powerful friends amongst The Bluecoats by delivering Lyssa of The Crows to them with proof that she murdered Roric (the former leader of The Crows) who was the one responsible for building the Alliance with The Bluecoats.
Will have to watch Gangs again I think
Cam Mitchell Glad to hear you’ve used the deck! Thanks for sharing.
Breakers start with a Ward Boss – which we interpreted to be a mayor. So we did a bunch of political stuff in our game. At one point we got a lawyer (very Saul Goodman) to have him do some downtime legal stuff to battle the Ministry of Transportation so they’d stop messing with our Canal Docker allies … so I guess yeah. We did a bunch of political jobs with higher tier factions fueling stuff.
Of note, what I’m finding even more interesting than the movie is the book it was loosely based off of. Asbury doesn’t tell a single story like Scorsese does, instead he’s got the history of the various wards in New York and how crime grew up out of them (almost always because of poverty, overcrowding, and a lack of education or means to make a decent living).
If you’re interested I got a 2001 used copy for $3.96. Click on the link to see “all formats and editions”: amazon.com – The Gangs of New York: An Informal History of the Underworld: Herbert Asbury, Russell Shorto: 9780307388988: Amazon.com: Books