I want to show you my current roll20 background, info banner style, for the great crew of Shadows called “Deveras Wille”. Players are free to scroll up and down and so we have lots of space for all the needed game stuff combined with some eye candy.
We have the player’s pictures & attributes, we have faction clocks and NPC cards for story inspiration… and we have still room on the table for more of this 🙂
Technically it’s a combination of different pictures created in PS on the map layer and additional pictures/tokens on the token layer.
Working great so far and I have fun between sessions to tinker with this.
This is really incredible.
Cool!
Wow, that’s great. Are the cards at the bottom independent or part of the background?
Interesting. So are the pictures/character stat actually cards (or character sheets)? Or are they something else? What do the silver coins represent?
First I want to credit Eric Vulgaris and Alex Sipiere for their input and inspiration, see their posts
plus.google.com – I spent some stress tonight for a flashback and tinkered on my Roll20 Backgro… and
https://plus.google.com/u/0/110291555054671534675/posts/QWcnGV2ikeZ
Now to the questions:
Aaron Griffin The cards are indepent. That way they work great as handouts and even printed on photo paper as (gosh!) real-life-cards. I did an older post with some examples and it’s still great fun to make them so I just cannot stop 🙂 I could surf all day long looking for cool textures, fonts and brushes so that surely is my kind of vice to keep the stress down.
Tom Harrison the pc graphics are a background pictures with red tokens for dots on it, so the background is static, the dots are not. I simple copy&paste is all it needs to change the Actions. I have to change the background from time to time but not that often, which is ok for me. No connection to the crew sheet, this is all done manually.
The silver coins used the tip from Alex Sipiere for clocks and are tokens which represent a table. This way I can change the look of a coin with a few clicks. I made the coins using Eric Vulgaris Token Maker with rune fonts I downloaded from dafont.com.
I planned to use the coin as … well … COIN tokens but even before it started I got tired of manually match the COIN on the board and the COIN on the characters sheets. My old prof would say that “redundancy is the breeding ground for entropy” which is true in this case. So, they end up as props and they look cool, that’s all.
Love! It!
Wow. Just wow. I need to up my game. 🙂
My background (the upper part with the PCs on it) is 1050 x 840 which is a value I calculated from roll20 backgrounds: I started in roll20 making the background 15 x 12 units big which seems to be ok at that time. roll20 said to me that one unit is 70 pixel therefore = 1050 x 840. I wanted to make sure that the graphics are displayed with the correct w x h relation. Later I increased the height but not the width and added the other pictures. You could use a wood texture and scale it and then place the tokens on it.
looks really nice!
Thanks everybody for the virtual applause 🙂
I really need to learn how to do this sort of stuff for our S&V ActualPlay game >_> Kind of dubious I’ll pull it off, but it’s a goal.
Stras Acimovic I’m happy to do a setup action for you if you need it. The trick with using tables (+ icons) for clocks and the coins was a big help.
I’ll probably take you up on that (I’ll start a post pinging you)
Hi Stras Acimovic maybe I missed your ping because I didn’t see one. If you’re still interested I’m happy to help you. Just let me know what you need. you can reach me via email in [at] monkeyecho.de