Here is an AP sample for the next Score on Monday.
Its a bit hard but I have hight hopes they will manage it fine.
https://www.dropbox.com/sh/thvve3b95hd9cyg/AAA5fimDN_oZGMWzOTBOj8tFa?dl=0
DOWNLOAD LINK HERE
Here is an AP sample for the next Score on Monday.
Here is an AP sample for the next Score on Monday.
Its a bit hard but I have hight hopes they will manage it fine.
https://www.dropbox.com/sh/thvve3b95hd9cyg/AAA5fimDN_oZGMWzOTBOj8tFa?dl=0
DOWNLOAD LINK HERE
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A thirty-two segment score! A grand heist!
I really like all your key graphics.
That’s what I’m talking about Josephe! That’s heist design right there! The GM takes five, jots down a few obstacles and the players can see it all laid out on the ‘key’. Awesome!
OMG. I just an ‘old key’ google search….
I think I may have to scour local antique stores for old keys to use in the game as a tangible resource. Marking clock segments? Stress?
Try making Voodoo Doll where you can stick the keys in it 😛
Seriously, I just give the Group a Key after the score, and they can award one player who stood out on the heist, getting the Key. (A real bronze one) If you want cheap ones, you can order thoses on bulk in a chineses ebay shop 😛
Wow.
Gorgeous!
Oh, wow… Words fail me…
I think you win the Internet for today… 🙂
Coooooool…
That’s pretty awesome! 😮
THIS IS MADNESS!!!
Ooooh, look what I found 🙂
https://www.etsy.com/au/search?q=rubber%20stamp%20key
Mr. Vandel – you have increased the amount of gamer porn by the power of 2…. first, we had map porn, and all us gamers rejoiced. But now you have added temporal map porn in the form of KEYS.
pardon, what is the name of this font? where I can find it? many thanks in advance Josephe Vandel
Its called Ecstasy and costs about 50$
Josephe Vandel these look really good! If you flip it vertically, the end of the key might look like a sort of a castle… which made me think of this: http://fc05.deviantart.net/fs70/i/2013/239/0/4/the_hobbit_by_cakes_and_comics-d6jywy7.jpg
Maybe you can play around with that idea, and make the end of the key to look like a city profile or something in theme with the clocks themselves.
This is fine, fine work.
Serious question. Not rhetorical in the slightest. Isn’t this sort of antithetical to the whole “play and find out what happens” thing that PbtA and derivative systems thrive on? What if players create new fictive elements that require more clocks. What if the mission changes half way through the game and they no longer want to defeat the locks and instead break down a wall? What if the players decide not to take the mission at all and go after something else entirely? I make this comment among a sea of well deserved praise for your graphic illustration and with no malice to undermine that accomplishment. The problem I’m having digesting this is that my sessions have been wildly unpredictable. Half way through a game our slide was levitating up to a balcony to impress a crowd of demonic party goers while I made out with a serving wench. There were no pregenerated clocks for that.
Well it depends on style of play. But I never said you have to defeat or resolve all clocks at all 😉
Honestly its just a decoratiever element, eyecandy. And I have a ton of keys to scribble on while playing.
Some people mentioned clockimages on paper for use. So so just did that with graphic mojo. I claim no strict use on them.
https://www.dropbox.com/sh/thvve3b95hd9cyg/AAA5fimDN_oZGMWzOTBOj8tFa?dl=0
DOWNLOAD LINK HERE
Looks gorgeous!
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This right here. This is great! Thanks for Sharing your creativity Josephe Vandel This will be a great Visual Aid in my games 😀
This is wonderful. Very inspiring!