A couple of rules clarification if someone can:
1 – Each of the crew special abilities has some version of gain +1 to X, Y, Z action rating. What happens if the crew has this ability and a new member of the crew is created post-selection? Does the +1 get added at character generation or does it get skipped?
In our game tonight, this came up and I ruled that it should apply because I didn’t want the investment into the special ability to be timing related to punish the players, but I couldn’t find anything that confirmed that was correct.
2 – For the recover downtime action, the roll for a contact healer looks to be based on a fortune roll for the quality level of the NPC. The example in the book uses one of the Whisper contacts as a quality 2 healer. Does everyone use that as a standard for their different healers across the board or are they using 3d6 as their standard?
Thanks!
As a side-note, I’m having the most fun playing Blades with my brothers that I’ve enjoyed in an RPG since I was first introduced to role-playing.
Completely agree with your decision about 1.
For 2. I also made their NPC doctor tier 2. One of the player get’s an extra die since he’s friends/contacts with the doc. If they get the guy as an Expert Cohort, his Tier will grow with the crew tier and I will probably also give them all the “friend or contact” bonus die (but I’m not sure about it yet)
There is no “standard” healer. You assign fortune dice to the healer based on how good of a healer they would be. If you get your friend a med student to heal you, that may just be 1D. If you get a lifelong pugilist to heal you, she may count as 2D from experience. If you find an actual professional physician, hey, they might be 3D. You can generally rate Fortune dice up to 4D, so you can consider 2D average if you need benchmarks to consider, but I would not throw around 2D just as a standard across the board for all healers.
I thought, and could easily be mistaken, that the 2 dice were computed much the same way as if the friend were a cohort – tier+1
Mike Pureka If you’re Acquiring them, sure; I apologize, I should have been more clear that I was talking about things like asking Contacts to heal you. A contact heals you as well as they could fictionally heal you. An Acquired physicker will have their Tier determined by the roll.
Your ruling on #1 is correct.
And yep, there’s no standard healer. Base their dice on the Acquire Asset outcome or your judgment call for a contact.