Wondering about Smugglers, and them having cargo types instead of hunting grounds…
1. During crew creation, would the faction they’re paying/pissing off be one with an interest in their chosen cargo type?
2. Would the +1d gather info and additional downtime activity be for the crew engaging in a score involving their cargo type, no matter where they’re operating?
3. Since gaining Turf expands the crew’s hunting grounds, would that mean Smugglers gain a new cargo type, and not necessarily any new physical territory?
I was thinking something similar.
You could do something with reputation though. Being the most ‘daring’ crew would give you some bonus like turfs, but a reputation is coupled to actual actions (how do you behave) instead of off-screen areas.
Or use certain routes instead of hunting grounds. But crews are so small and non-present that they dont have the manpower to force out competition like gangs do, though you could undercut in price or speed.. so routes would be possible.