Hey guys.

Hey guys.

Hey guys. Clocks are really cool shapes but my group didn’t find them very intuitive (especially 6-segment clocks where the segments are asymmetrical). I think they are a part of the Apocalypse World DNA still left in Blades but I wanted to see how other progression tracking methods might work. I figured people of to-day my be more familiar with “loading bars” and so I made this. Gonna experiment with it in my game but YOU’RE FREE TO USE IT as well.

Note that it’s just a prototype and I’m not much of a designer so it’ very much imperfect. I may or may not improve on it in the future. Still if you happen to use it in your game I’d greatly appreciate any feedback.

Thanks and enjoy!

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