In homage to the Bloodletters’ perpetual struggle to focus on being hawkers, I’ve made my first foray into game…

In homage to the Bloodletters’ perpetual struggle to focus on being hawkers, I’ve made my first foray into game…

In homage to the Bloodletters’ perpetual struggle to focus on being hawkers, I’ve made my first foray into game design: Here are some tables for introducing new drugs (and drug effects) to Duskwall.

Feedback welcome, with the understanding that it’s a work in progress 🙂

2 thoughts on “In homage to the Bloodletters’ perpetual struggle to focus on being hawkers, I’ve made my first foray into game…”

  1. My Hawkers are dealing in some really psychotropic substances, reality shifting, ethereal tripping. Stuff that makes the soul cling weakly to its body, accidental disassociation or possession are always a risk. Makes attuning more potent but with heavier consequences.

    The psychonauts of Duskwall love it.

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