So the Troubles section of the quickstart provided a pretty good starting point for obstacles the players might…

So the Troubles section of the quickstart provided a pretty good starting point for obstacles the players might…

So the Troubles section of the quickstart provided a pretty good starting point for obstacles the players might face, but I still sat down and tried to brainstorm up a few more. Feel free to contribute, though please leave the “official” Troubles off.

4 thoughts on “So the Troubles section of the quickstart provided a pretty good starting point for obstacles the players might…”

  1. It may be worthwhile to divide these into challenges for various action types. Barriers/Dangers/opposition to Sway or Consort will be very different from dangers to Prowl Stalk.

    I’d love to get other peoples’ ideas on dangers specific to the more subtle actions like Discern, Cipher, Supply, Feint, Consort, etc.

  2. I’ve added a sheet to divide things up by the different action types, but keep in mind that by design, an obstacle can be tackled in a number of different ways with a number of different actions.

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