Has anyone created alternate / expanded lists of Entanglements for the core game? I like the current list, but several of the results come up more than once, and I’d like to add a little variety to my players’ shenanigans.
Has anyone created alternate / expanded lists of Entanglements for the core game?
Has anyone created alternate / expanded lists of Entanglements for the core game?
Most of the entanglements I added for vigilantes are probably usable in in core blades as well: https://www.dropbox.com/sh/3tt8i4czfnlfsgo/AACzQRVMZaw6kJV17Rd9AEm-a?dl=0
I have, but I don’t remember where just at the moment. However, I do advocate reskinning before replacing. (At least to consider it.) If a rival makes a move, change which rival, for example.
Also, I like the repetition because it brings consistency and also can shape the campaign. If you get 3 results of a demon wants a favor in 8 sessions, then you’ve quite clearly attracted the attention of either one demon or several; either way, that’s shaping and influencing the campaign in an interesting way.
Andrew Shields: I’m cognizant of that, but I think I can create repetition and consistency through the parties involved, rather than through the types of events. If the same faction keeps showing up in different contexts – once to shake down a contact, once as a target of a job, once to threaten the crew’s turf – that’s interesting.
I did make a sub-system if people wanted to play nobility, and it’s got a “favor bank” entanglement system among the great and the good. No help if your crew are all filthy peasants, though. Unless they are pulled in to be part of a noble friend’s social life and its obligations.
fictivefantasies.files.wordpress.com – fictivefantasies.files.wordpress.com/2016/01/peerage-ams-7-22-16.pdf
I modified the entanglement system quite heavily.
It’s worked well the few times I’ve used it. It’s cool watching the players avoid factions because their heat is too high with them.
plus.google.com – The second iteration of my custom entanglement rules. I managed to play-test …