Made a quick pass at a character sheet for a Blades/World of Dungeons/Night Witches hack for the Rifts Chi-town…

Made a quick pass at a character sheet for a Blades/World of Dungeons/Night Witches hack for the Rifts Chi-town…

Made a quick pass at a character sheet for a Blades/World of Dungeons/Night Witches hack for the Rifts Chi-town setting. I’m calling it Wardens of the Iron Garden.

Not gonna go too far with this, just wanna play it at home. The idea is that you’re a police task force trying to clean up the chi-town burbs but you’re part of a fascist machine so that means “cleaning up” also means stomping on the heads of innocent poor people. Sort of a reverse Training Day. The only way to advance your character is to “follow orders.”

https://drive.google.com/file/d/1lGYLW19y2r1jyKLEswwV0-jeqzar0VPw/view?usp=sharing

12 thoughts on “Made a quick pass at a character sheet for a Blades/World of Dungeons/Night Witches hack for the Rifts Chi-town…”

  1. I get most of it, but I don’t understand how many “checks” to place for character generation, and I’m not certain what the soft/hard + a letter is for. ‘Cause I think I wanna try this.

  2. Each class, background, and branch assigns a specific tag. It’s not at all obvious here. Soft damage is damage against creatures, hard is against objects. There are 4 harm levels for each. Soft levels are hurt, maimed, lethal, and super lethal. I’m trying to simulate high stakes mega damage. I’ll post up my rules doc later today, but I have no idea if any of this will actually work in play! It was supposed to be a 3 or 4 page thing but it sort of got away from me!

  3. No doubt, I was just bugging ya. Rifts was like 5 incompatible games in 1, and those glitterboys were a big weird contributor to that off-ness, they aren’t blades or aw-worthy at all. That said, someone will do a great hack of it now

  4. I’d love that. I know someone on the gauntlet already made a dog boys hack of WoDu, so maybe if we combine 20 games together we’ll eventually have a full hack

  5. Levon Jihanian my guess is it’ll only take two dozen talented indie game designers 40 years and a thousand thousand posts to make rifts into a playable game. But it’ll be glorious

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