A NOCTURNE — playtest v0.6
Big changes for v0.6 of my rather unconventional Blades/PbtA drift/remix about terrifying space capitalists:
– the way star systems work has been changed a lot, less freeform now, a bit more on the traditional Traveller/Stars Without Number side of things, but with an isometric projection map instead of hexes ‘cos I’m a goddamn heathen. This necessitated the changing of some character moves and the excision of the Consult the Charts/Research a Planet rules, and puts a little extra prep on the GM’s plate, but I think it’ll be preferable in the long run. I do get to put in tonnes of random tables though, including a d66 one for world tags. Proper job!
– the usual bevy of quality-of-life tweaks: some wording improved, spelling mistakes caught, layouts adjusted, that sort of thing.
Next up, I want to include a sample cluster or two for GMs who just want to dive right in, and Blades-style job generator tables. I also want to figure out handling time spent awake aboard-craft during the long flight between stars somewhat like Downtime, and possibly also some rules to do with interacting with alien cultures (I re-watched Arrival recently, so I’ve had that stuff on the brain).
For the MiĆ©ville-heads: work on Blades of New Crobuzon stalled for a few weeks there, but I should be back at it soon. Just a few more things to do, then I’m releasing it into the wild!