Session 3 got cut short, so not much to report.

Session 3 got cut short, so not much to report.

Session 3 got cut short, so not much to report.. but I’ve given two session recaps that were marred with self-doubt and trepidation. I feel it’s time to correct that.

I’ve been easing my players into the mentality of the game, and the differences between this game and the traditional games they’ve played. Tonight I broke that door down and handed a lot of creative control over to them.. and it was GLORIOUS. I think they enjoyed it, and I know this was a much more positive game experience for me.

In order to gain a loyal fence (a claim), who collects weird artifacts, the crew has decided to burglar the sanctuary of a forgotten god cult. This was a god of craftsmanship who was forgotten due to, and who’s crafts were corrupted by, industry. This specific cult is made up of gunsmiths (so we’re going to be shooting on this score), and the crew intend to rob them of a saint’s trigger finger.

That sounds like so much fun, and I might not have come up with it myself. I’m crushing on the power of collaborative storytelling right now.

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