The new installment of our “Six Towers Gang” series is up on YouTube now.
This is an interesting one, since it shows how you can invert the normal session format. We spend 80% of the time on downtime and personal stuff, then do a quick score in the final 20%. Good stuff.
https://www.youtube.com/watch?v=vJNLmlCCDJ8
Watching.
OOOooh a different set of skills! Neat stuff. I know Andrew Shields will be happy to see Wreck (as am I). Survey and Hunt are cool. Invoke is gone; Consort has returned! Woo is neat. Stitch is also gone, eh? I imagine that living on somewhere as a Playbook ability (or abilities), and Study, perhaps. Also, I like how Study and Survey have a bit of overlap (ie you can Study a person, both seem to be a bit of the old Observe). Cool stuff John!
Thanks, Charlie! Andrew really helped me figure out the action list (as did other folks). I’m REALLY happy with it.
The Leech has the playbook ability to Tinker with the human body (replacing Stitch).
My girlfriend overheard the magic tattoo thing. Now she wants one…
I guess Nienna of #theMalkavs will be putting her shadow-demon heart to use.
“Yeah. Yeah, I got business.”
Smooth.
“I’ll be the Moby Dick to her Ahab.”
Gods…
I’m apparently not perceptive enough to tell what attributes have been dropped/replaced in this iteration. Anyone kind enough to pass on the new list, or is this under wraps until v4e?
Heh, sorry, it’s not a secret. It’s in the youtube description. https://www.dropbox.com/s/gf2a61yjtekqavt/blades_episode_three_sheets.pdf?dl=0
Wow… I’ve watched each part a couple times now looking for some part where you see a character sheet, as well as listening for any explanation of changes from John. Way to miss the obvious, right? Thanks!
Everybody fails a Study/Survey roll every now and again.
Our play group went ahead and switched our characters over to the new action list. This was our second session so we just resorted out points to what made sense. We like this new list a whole lot better. Breaking out Fight and Observe into different actions really works. And no one is missing Handle nor Stitch. Even the one player who had those actions was happier to put points on the other ones as he wasn’t really using Handle nor Stitch.
One of the players mentioned that the new actions are good as they are more “action oriented”. Instead of generally knowing how to fight, the skills align more with what you are doing: prowl (backstabbing), hunting, skirmishing, wrecking. And for Observe: surveying, studying, hunting. Picking and choosing the actions now gives a bit more flavor for the style of how the character deals with the dangers in the world.
Excellent. Thanks for the feedback, Colin!