GMed my first session tonight, and although we didn’t get any dice rolling, we’re all pleased with the results and looking forward to seeing what the scoundrels get up to…
We have:
Severin, AKA “Whiplash”, a Skov Cutter and adrenaline junkie who almost became an Inspector, and turned to crime when they rejected him.
Branson Vale the working class Akorosian Whisper who dabbles with ghosts and demons (and wears his dead grandfather’s face as a mask), and hopes to rise above his humble roots.
Rosencrantz Stenicon a born and bred Dagger Isles pirate alchemist, who cares for a garden of blood eating plants for “relaxation”.
They are an (as yet unnamed) gang of Smugglers with a reputation for strangeness, a lair in a well hidden shipwreck under a bridge, two Deathlands Scavengers (Nan and Byron) working for them, and some complicated relationships (Gondoliers and Red Sashes good; Crows, Bluecoats and Silver Nails not so good). They also have a boat, are immune to possession by spirits, and can each carry a ghost in their body as a passenger. 🙂
This sound like some very interesting story seeds. Cool!
And one of my favourite bits: Branson’s spirit Mask is not only his grandfather’s tanned (as in leather) face, but the mouth and eyes are intricately embroidered closed with golden wire, and a large eye that opens wide when he wears it is embroidered on the forehead. He wrecked himself paying for that gold wire work (luxury vice).
Bad politics with the Bluecoats AND the Crows? Definitely a backfooted start!
Rebecca W yeah, but +2 with the Gondoliers, who we all know are a cover for the Reconciled, who we all know are the secret masters of Duskwall. Maybe. Or something. We’ll see! 😉