Born a Rail Jack, always…

Born a Rail Jack, always…

Born a Rail Jack, always…

The Duskvol Society works on getting the eye of the Bluecoats off them and onto to the Dimmer Sisters!

Players: Adrienne Mueller, Karen Twelves, Eric Fattig 

One question that came up, which John Harper might have thoughts on, is whether it takes downtime actions to deal with entanglements? What about if you want to deal with them through action rather than paying the costs suggested? And at what point does the plan to deal with them become complex enough that it’s your next score?

http://www.seannittner.com/actual-play-born-a-rail-jack-always-7262016/

2 thoughts on “Born a Rail Jack, always…”

  1. Thanks for the write-up Sean! I’ve noticed some entanglement-related posts from the community scrolling past and snagged the last few:

    From Shin A

    https://plus.google.com/u/0/116769943333495198210/posts/4J5JB4EnK86

    From Adam Sexton

    https://plus.google.com/u/0/101761906030700732282/posts/WicmQ3923Xg

    In a comment on the second one, John Harper says “You essentially choose to gloss over it and pay up, or dig in to the action and play it all out (maybe paying in stress and/or harm instead :).”

    So I don’t think it needs to turn into a score, but it could well do. And yeah, deciding where the tipping point is seems like a judgement call (at the moment).

  2. The way I handled a “poor” entanglement roll for a group I’m running, was similar to a “poor” roll before a town phase in Torchbearer – instead of jumping into downtime phase, they are given the option to “correct” the entanglement (but they still have the previous load, stress, and heat).

    Not sure how others would interpret doing that, but it seemed amiable to the players and worked well in play. (It was the “SHOW OF FORCE” entanglement, they had no claims and didn’t want to be at war w/ 2 factions, so they ‘resisted’ this second one with a quick score)

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